1
Arena
®
Tutorial
This Arena
®
tutorial aims to provide a minimum but sufficient guide for a beginner to get
started with Arena
®
. For more details, the reader is referred to the Arena users guide, which
can be found in Arena program (Help >Product Manuals>Arena Users Guide).
1. Installation
You can download the student version of Arena software from the link below:
http://arenasimulation.com/downloadarena
To proceed with the download, you have to register your account with your valid email
address. Once registered, you can log into the download site and follow the download
instructions provided at that site. During the installation, customer information will be asked
to enter with the serial number. In that case, you have to enter STUDENT in the serial
number field as shown below.
2. Overall Features of Arena
®
2.1 Arena Window Structure
You can run Arena from the Window Start menu and navigate to Program > Rockwell
Software > Arena. If a warning message will prompt, click OK to go on. The Arena will bring
you the new modeling environment as follows:
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In the Arena window, you will face with the three regions where youll work for building a
simulation model.
1) Model Window (Flowchart view)
The flowchart view is a canvas to draw the process flow of entities using modules
from the project bar. It can also have the animation and other drawing elements
2) Model Window (Spreadsheet view)
The spreadsheet view displays the properties of selected module in the flowchart
view or the project bar.
3) Project bar
The project bar holds some panels that provide the various objects so as to help you
build the simulation model and reports
Basic Process panel: holds modeling commands called modules that are
used to model your system.
Reports panel: provides a road map to the results of a simulation run
Navigate panel: allows to display different view of a model
The Arena also provides additional panels that provide various types of objects such
as advanced process, advanced transfer panels and so on. In order to use these panels,
you need to attach a panel located in Arenas template folder by selecting a panel file
(ends with tpo extension) from File > Template Panel > Attach. In reverse, if you
dont need it any more, you can detach from the project bar from File > Template
Panel > Detach.
2.2 Modules
In Arena, modules are basic building blocks (or objects) that consist of Arena models. There
are two types of modules: flowchart modules and data modules. All the modules can be found
in the project bar.
1) Flowchart Modules:
The flowchart modules are used to describe the flow of entities and placed in the
flowchart view of the model window.
In the Basic Process panel, you can find the following flowchart modules:
Name
Description
Create
Entities enter the simulation here.
Dispose
Entities are removed from the simulation here.
Process
An activity, usually performed by one or more resources and requiring
some time to complete.
Decide
A branch in entity flow. Only one branch is taken.
Batch
Collect a number of entities before they can continue processing
Separate
Duplicate entities for concurrent or parallel processing, or separating a
previously established batch of entities
Assign
Change the value of some parameter (during the simulation), such as
the entitys type or model variable.
Record
Collect a statistic, such as an entity counter or cycle time.
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2) Data Modules:
The data modules are used to define parameters associated with elements of the
model, such as resources, entities, queues and so on. The data module can be
accessed from the project bar by double-clicking a module and it will be shown on
the spreadsheet view of the model window.
In the Basic Process panel, you can find the following data modules:
Name
Description
Entity
Define the various entity types and their initial picture values in a
simulation. Costing information is also defined for the entity.
Resource
Define the resources in the system including costing information
and resource availability.
Queue
Define the queues in the system
Schedule
With the Resource module, define an operating schedule for a
resource or with the Create module, define an arrival schedule.
Set
Define various types of sets, including resource, counter, tally, and
entity type and entity picture.
Attribute
Define the entitys attributes which consist of type, dimensions and
initial value.
Variable
Define the variables used through the modules in the model.
3. Building Models with Arena
Throughout this section, the process of building an Arena model of a single server system
will be explained with the details.
3.1 Reference Model (Single Server System)
during the simulation.
the
initial
picture
to
Picture.Box
which
will
be
used
to
animate
the
entity
flow
spreadsheet
view
to define a new entity.
Enter the
entity type with
Job
and change
In
Basic
Process
panel
of
the
project
bar,
click
the
Entity
module.
Double-click
the
Entity module:1)
Resource data modules.
Before modeling the flow of the entity, the entities and resources are defined using Entity
and
3.2 Defining each Data Module
Activity: service time
t
s
~ triangular (1, 3, 6)4)
Passive Resource: Buffer (unlimited)3)
Active
Resource:
Machine2)
Entity: Job arrives every
t
a
minutes (ta ~
Exp(5))1)
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2) Resource module:
In Basic Process panel of the project bar, click the Resource module. Double-click
the spreadsheet view to define a new resource. Enter the name with Machine.
3.3 Constructing a Flowchart Model
In Arena, the flowchart represents the flow of entity in the system. In the single server system,
the entity, a job, 1) enters the system and waits in the queue. 2) The job will be processed by
the machine when the machine becomes idle. 3) The processed job will leave the system.
1) Create jobs
The starting point of the flowchart is always the Create module. Drag the Create
module from the Basic Process panel into the flowchart view of the model window.
2) Process jobs
Drag the Process module from the Basic Process panel into the flowchart view,
placing it to the right of the Create 1 module. If the Create 1 module is selected
before dragging, the connection will be automatically established from Create 1 to
Process module. For this, check Object > Auto-Connect menu is activated.
If the connection is not made, click the Object > Connect menu or the Connect
toolbar button ( ) to draw a connection manually. Start the connection by clicking
the exit point () of the Create module, and then click the entry point () of the
Process module to complete the connection.
3) Dispose jobs
Select the Process 1 module and Drag the Dispose module from the Basic Process
panel into the flowchart view, placing it to the right of the Process 1 module.
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3.4 Defining each Flowchart Module
1) Create Module
Double-click the “Create 1 module to open a dialog box so as to edit its properties.
(1) Type Create a job in the Name field.
(2) Select or type Job to name the entities in the Entity Type field.
(3) Type 5 in the Value field of the Time Between Arrivals section and select
Minutes in the Units field
(4) Click OK to close the dialog box.
2) Process Module
Next is the Process 1 module. In this module, the behavior or flow of an entity at
buffer and machine will be defined. The newly created job waits at the buffer until the
resource (machine) becomes idle. If there is an idle resource, the entity seizes the
resource and holds for a time delay (representing resources processing of the entity),
and then it releases the resource for next processing of the entity.
Double-click the Process 1 module to open a dialog box so as to edit its properties.
(1) Type Process a Job in the Name field.
(2) Select Seize Delay Release in the Action field of the Logic section.
Action field defines the behavior of an entity in this module.
- Seize Delay Release: the arriving entity seizes some number of units of a
resource, then is delayed for a time, and then releases the resource
- Delay: the arriving entity is simply delayed for some time and no resource is
required
- Seize Delay: seizes the resource and then is delayed, but does not release the
resource
- Delay Release: assuming that the resource is seized previously, the entity is
delayed and then the resource is released
(3) Click Add... button in the Resources filed of the Logic section to add a resource
for this module. The dialog box for Resources will be opened. Select Machine
in the Resource Name field. Click OK button to close the Resources dialog box.
Resources field defines the resources to be seized or released. It can be a
Resource or Set (a set of resources). The Quantity field indicates the number of
resources to be seized or released.
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(4) To specify the time delay (service time) that follows the triangular distribution of
(1, 3, 6), select Triangular in the Delay Type field and type 1, 3 and 6 in
Minimum, Value (Most Likely), and Maximum fields, respectively. Also select
Minutes in the Units field.
The time delay for the Process module can be Constant, Normal, Triangular,
Uniform, and Expression.
3) Dispose Module
This module represents the ending point of the entitys flow in the model. Nothing
special is mentioned here.
4. Running Simulation with Arena
4.1 Setting the run conditions
Prior to run the model, you need to specify the run conditions including project information
and the length of the simulation run. This is done in Run Setup dialog box from Run > Setup
menu.
1) Project Parameters
In Run Setup dialog box, select Project Parameters tab to specify the general project
information with Project Title, Analyst Name, and Project Description. You can also
specify for which categories you would like to collect statistics during the simulation
in the Statistics Collection field. Here, check the boxes of Queues, Entities, Processes,
and Resources of the Statistics Collection field.
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2) Replication Parameters
In Run Setup dialog box, select Replication Parameters tab to specify how many
times the simulation runs and how long each simulation runs.
- Number of Replications: defines numbers of simulation runs to execute. Here,
type 1.
- Replication Length: defines the length of a single replication in a specified
time unit. Here, type 8 and select Hours in its Time Units (directly to the right
of Replication Length)
- Base Time Unit: defines time units for reporting, status bar, simulation time
and animated plots. All time delays, replication length will be converted to
this base time unit. Here, select Hours.
4.2 Running a simulation
You can start the simulation run simply by clicking the Go ( ) button in the standard toolbar
or clicking the Run > Go menu. If you have a valid model, then Arena continues to run the
simulation. If your model is not valid, Arena lets you know that with error messages.
Once the simulation starts to run, some animation will be displayed as the simulation
progresses. As shown in the following figure, entities in a box shape (as specified in Entity
data module) move from one module to another. Below the each module, number of entities
created, in processing, and disposed are displayed. At the top of the Process module,
displayed is the status of the queue of the resource (number of waiting entities) with entity
pictures. In this figure, there are four entities in Process module, among them, one entity is
actually being processed by the resource and three entities are waiting at the queue.
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If you dont want to see the animation anymore during the simulation run, click the Fast
Forward ( ) button to run the simulation as fast as possible without animation update. Also
you can start the simulation run via the Run > Fast-Forward menu.
4.3 Reviewing the output reports
At the end of the simulation run, a message box will prompt to ask you whether you would
like to view the reports. Clicking Yes displays the reports as shown below.
In the Reports panel, you can see the list of reports provided by Arena. By clicking one of
them, you can see the corresponding report. The above figure shows the Category by
Replication report which provides the output results for each replication. As we specified in
Run Setup > Project Parameter, statistics are collected in four categories (Entity, Process,
Queue, and Resource) in addition to the system category (default statistics collected by
Arena).
The statistics provided in Arenas reports can be classified into three types of statistics:
Tally statistics: it refers to the statistics such as average, minimum, or maximum of a
series of numbers. For example, the average and maximum of the total time in the
system of entities are 0.1145 hour and 0.3123 hour, respectively.
Time-persistent statistics: it refers the statistics such as time average, minimum, or
maximum of a plot of something during the simulation run. The time average is the
accumulated area under the plotted curve divided by the simulation length. For
example, one of time-persistent statistics is the average of the number of entities in
the queue at the machine that can be found in the Queue Other Number Waiting
of the report tree located to the left of the report. Also, the instantaneous utilization of
the resource (Resource Usage Instantaneous Utilization) is one of the time-
persistent statistics.
Counter statistics: it refers to the statistics of accumulated sum of something. One of
the counter statistics is the number of entities that entered or left the system which
can be found in Entity Other Number In or Number Out of the report tree.
According to the figure above, ninety jobs entered the system and eighty-nine of them
left the system.