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Betting Rules New Style
Betting Rules DraftKings Sportsbook at Golden Nugget
Market Rules 6
General 12
1. Introduction 12
2. Definitions 13
3. Ticket Accuracy 13
4. Betting and Payout Limitations 14
5. Cancellation (Voiding) of Bets 15
6. Disclaimer and Priority 16
7. Common Terms of Reference 19
8. Prohibited Sports Wagering Participant 20
9. Methods of Funding a Wager 20
10. Self-Exclusion 21
12. Sport Specific Limits 22
13. Build a Bet 25
Soccer 26
General Rules 26
Specific Market Rules 26
Futures/Other Props 33
Same Game Parlay Rules 34
Settlement Rules 34
Basketball 35
General Rules 35
Specific Market Rules 35
Player Props 35
Daily Props 36
Futures/Other Props 36
Champions League 37
Big 3/Other 37
Same Game Parlay Rules 37
Settlement Rules 37
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Betting Rules New Style
Tennis 38
General Rules 38
Specific Market Rules 38
Fast Markets 39
Statistical and Player Markets 39
Futures/Other Props 39
Settlement Rules 39
Football 40
General Rules 40
Specific Market Rules 40
Player Props 41
Daily Props 41
Futures/Other Props 42
Same Game Parlay Rules 43
Settlement Rules 43
Aussie Rules Football 44
General Rules 44
Specific Market Rules 44
Settlement Rules 44
Baseball 45
General Rules 45
MLB Wagers 45
Specific Market Rules 46
Player Props 47
Daily Props 48
Futures Markets/Other Props 49
Same Game Parlay Rules 50
Settlement Rules 50
Boxing 51
General Rules 51
Specific Market Rules 51
Settlement Rules 52
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Cricket 53
General Rules 53
Specific Market Rules 53
Tournament Markets 60
Futures/Other Props 60
Settlement Rules 61
Darts 62
General Rules 62
Specific Market Rules 62
Settlement Rules 62
Golf 63
General Rules 63
Specific Market Rules 63
Futures/Other Props 67
Major Markets 67
Ryder/Presidents/Solheim Cup and Any Other International Matchplay Markets 68
Settlement Rules 68
Hockey 70
General Rules 70
Specific Market Rules 70
Player Props 73
Daily Props 73
Futures/Other Props 74
Same Game Parlay Rules 74
Settlement Rules 74
MMA 76
General Rules 76
Specific Market Rules 76
Settlement Rules 77
Motor Racing 78
General Rules 78
Specific Market Rules 78
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Futures/Other Props 78
Settlement Rules 78
Rugby Union/League 79
General Rules 79
Specific Market Rules 79
Futures/Other Props 79
Settlement Rules 80
Snooker 81
General Rules 81
Specific Market Rules 81
Settlement Rules 81
Volleyball 82
General Rules 82
Specific Market Rules 82
Settlement Rules 82
Winter Sports 83
General Rules 83
Specific Market Rules 83
Settlement Rules 83
Bowls 84
General Rules 84
Specific Market Rules 84
Settlement Rules 84
Other Sports 85
General Rules 85
Specific Sport Rules and Settlement Rules 85
Athletics 85
Badminton 85
Beach Volleyball 85
Cycling 85
Rowing 85
Sailing 86
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Speedway 86
Table Tennis 86
Wrestling 86
Olympics 86
General Rules 86
Specific Market Rules 87
Settlement Rules 87
Specials 87
General Rules 87
Settlement Rules 87
DraftKings Sportsbook Pools 88
COPYRIGHT NOTICE
© 2021 by DraftKings, DraftKings Inc. All rights reserved.
This document may not be reproduced, copied, stored, published, rewritten for transmission or publication or redistributed in any
medium or for any reason, in whole or in part, without the express prior written consent of DraftKings Inc.
THIS DOCUMENT IS PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT
LIMITED TO: THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT.
DraftKingsproduct names are trademarks of DraftKings Inc. or its affiliates. All other trademarks are the property of their respective
owners.
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Betting Rules New Style
Market Rules
Point Spread / Handicap
"Point Spread" or "Handicap" markets are when it is possible to bet on whether the chosen outcome will win
by more than a specific number of points, or lose by less than a specific number of points. The bet will be
declared void if the outcome is tied once the spread has been applied. Example: a bet on -3.0 points will be
declared void if the team chosen wins the game by exactly 3 points difference (27-24,30-27, 23-20, etc.) Any
reference in this section to the term "margin" is intended to be understood as the outcome emerging from the
subtraction of the points scored by the 2 opponents.
Unless otherwise stated all handicaps and spreads listed on DraftKings site are to be calculated based on the
result from the start of the listed period to the end of the specified period. It is however customary that for
certain handicap bet offers in specific sports (Asian Handicap in Soccer), only the outcomes obtained from the
time of bet placement until the end of the listed timeframe will be taken into consideration, thus disregarding
any points scored before the time the bet was placed and accepted. Any bet offer with these characteristics
will be clearly displayed on site and highlighted in the user’s Bet History with the score at the time of bet
placement.
2-way Point Spread / Handicap Example: Team A (-7.5) vs Team B (+7.5)
Team A is given a -7.5 point handicap in the game. For the bet to be won, Team A must win the game with a
margin equal or greater than the listed handicap (i.e. 8 points or more).
Team B is given a +7.5 point advantage in the game. For the bet to be won, Team B must either win the game,
tie the game, or not lose with a margin equal or greater than their listed advantage (i.e. lose with a 7 point or
less margin).
The "Point Spread" or "Handicap" can also be referred to as the "Puck Line" in Hockey or "Run Line" in
Baseball.
3-Way Spread / Handicap
In a 3-Way Handicap, the line is set so that there can also be a tie outcome, giving you 3 potential bets.
Handicap (-1) - You win if your team wins the match with a goal difference of two or more.
Tie: You win if the team with (-1) Handicap wins the match with exactly one goal difference.
Handicap (+1) - You win if your team draws or win the match.
Money Line
The "Money Line" is a 2-way market based on the outcome of the game listed. The Money Line is inclusive of
Overtime and is simply the selection of who will win the game or event.
Total Points/Goals/Runs
The "Total Points", also known as Goals or Runs, is a 2 way market based on the total number of points scored
in a game or event by the competitors. The "Total" is set at a specific line with outcomes listed as either Over
or Under the listed amount. As with Point Spread/Handicap betting, in those circumstances where the result
of the game or event Total point scored is exactly equal to the betting line, then all bets on this offer will be
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declared void. “Totals” can also be set on any number of predefined occurrences (e.g. goals, points, corners,
rebounds, etc.).
Example: an offer where the betting line is 128.0 points and the game ends with the result 64-64 will be
declared void.
Match Betting
"Match Betting", also referred to as Win-Draw-Win, Match Result (Regular Time) or 60 Minute Line in Hockey,
is where it is possible to bet on the outcome of a match or event. The options are: Home Team, Tie/Draw or
Away Team. Bets on this are settled at the final whistle or conclusion of 'Regulation Time'.
Outrights / Futures
"Outrights", "Futures" or "Place" betting is when you choose from a list of alternatives and bet on where a
participant wins or places within a specified position in the classification of the listed event/competition.
Should two or more participants share finishing positions, the settlement will follow the ‘Dead Heat Reduction
Rules’.
Grand Salami
"Grand Salami" is where it is possible to bet on the total number of listed occurrences (Example: Total Goals,
Total Runs) happening during a collection of events. All relative events must be completed for bets to stand
except for the outcomes of which have been decided prior to the abandonment and could not possibly be
changed regardless of future events, which will be settled according to the decided outcome.
Player Props - Over/Under
Over/Under bets on classification of participants in performances/events must be interpreted as follows:
"Over" means a worse or lower position while "Under" means a better or higher position. Example: A bet on a
player's classification in a tournament with an Over/Under line 2.5 will be settled as Under if the player
classifies first or second. All other placements will be settled as Over.
Player Props - Head to Head
Head to Head markets on classification of participants in performances/events will list the specified stat
category in the betting market. Settlement of such bets will match official scoring statistics of the sport,
league, or governing body from which the event takes place.
Correct Score
Correct Score, or Result Betting, is where it is possible to bet on the partial or definite score of a game or
event.
Winning Margin
"Winning Margin" (aka Result Betting) is where it is possible to bet on the final result of a game or event and
select the correct ‘band’ of points between the winning team and losing team. For example, if you think the
Patriots will win, but the game will be close, pick the New England Patriots 1-6 Points Winning Margin (where
the Patriots winning by 1, 2, 3, 4, 5, or 6 points results in a winning pick).
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Odd/Even
"Odd/Even" is where it is possible to bet on the partial or definite amount of a predefined occurrence "Odd" is
1,3,5 etc.; "Even" is 0,2,4 etc. Example: goals, points, corners, rebounds, etc.
Head-to-Head or 3-Way
A "Head to Head" or "3-Way " is a competition between two or three participants/outcomes, originating from
an officially organized event.
Half Time/Full Time
"Half time/Full time" is where it is possible to bet on the result in half time as well as the final outcome of an
event. For example, if at half time the score is 45-45 and the game ends 103-101, the winning outcome is Tie /
Away Team (the team scoring 103). The bet is void if the Regular Time of the game is played in a different time
format than those listed in the bet. For example, in a nine (9) inning baseball game, half time is defined as the
first 5 innings of a game. Similarly, Period Betting for hockey is available (i.e. 1st Period Result and 60 Minute
Result).
Draw/Tie No Bet
"Draw No Bet" or “Tie No Bet” is where it is possible to bet on either the home team or the away team. It is
also common practice to refer to "Tie No Bet" in cases where no tie odds are offered. Should the specific game
contain no winner (e.g. game ends as a tie), or the particular occurrence not happen (e.g. First Goal, Tie No Bet
and game ends 0-0) the stakes will be refunded.
Double Chance
"Double Chance" is where it is possible to bet simultaneously on two (partial or definite) outcomes of a game
or event, where 3 outcomes are possible (i.e., a 90 minute soccer game). The options are: Home/Draw,
Home/Away and Draw/Away. Double Chance bets are settled at the end of Regular Time.
Quarter / Half / Period Bets
Bets on "Quarter / Half / Period X" refer to the result achieved in the relevant timeframe. This does not
include any other points tallied from other parts of the event. Bets will be voided if the game is played in any
other format but the one stipulated in the offer.
End of Quarter / Half / Period Result
Bets on "Result at end of Quarter / Half / Period X" refer to the result of the game/event after termination of
the stipulated timeframe and will take into account all other points/goals/events tallied from previous parts of
the event/game.
Race to ‘X’ Bets
Bets on "Race to X Points / Race to X Goals..." and similar markets refer to the team/participant reaching the
earliest particular tally of points. If the market lists a timeframe (or any other period restriction) it will not
include any other points tallied from other parts of the event which are not related to the mentioned time
frame. If a Tie outcome is offered, this outcome wins if neither team reaches the listed score. If a Tie market is
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not offered and the listed score is not be reached within the stipulated time frame, all bets will be declared
void, unless otherwise stated.
First/Next Occurrence Bets
Bets on “Winner of Point”, “Scorer of Goal" and similar offers refer to the participant winning the listed
occurrence. For the settlement of these offers, no reference to events happening prior to the listed
occurrence will be taken into consideration. Should the listed event not be won within the stipulated time
frame, all bets will be declared void, unless otherwise stated.
Bets referring to the happening of a particular occurrence in a pre-defined time order, such as “First to Score”,
or “First Team to Hit a Home Run” will be settled as void if it is not be possible to decide the winning outcome.
For example, in case of both teams not recording a home run for the entirety of a game.
"Team to score first and win" refers to the listed team scoring the first goal in the game and going on to win
the game. Should there be no goals in the game all bets will be settled as void.
To Win from Behind
"Team to win from behind" refers to the listed team winning the game after having been at least 1 goal or
point down at any point in the game.
MVP, MOP, Etc.
Settlement of bets on offers such as "Player of the Match" or "Most Valuable Player" will be the decision of
the competition’s organizer, unless otherwise stated.
Winning Goal
Settlement of bets which make reference to terms such as "decisive goal" will be settled based on the scorer
of the goal that at the end of the game/tie (as applicable), proves to be the one that has produced an
unassailable lead, following which any further goals would prove to be irrelevant towards the final outcome.
For a bet to be settled as "YES", the listed player's team must be declared the winner of that particular game
or progressing to the next round or winning the competition. Goals scored in Regular Time and Extra Time
count but Penalty Shoot outs do not.
Odds Boosts
From time to time, DraftKings might decide to publish markets referring either to the single performance of a
participant or team; or markets which combine the potential outcomes of 2 or more participants at higher
odds than those normally available, also known as Odds Boosts. DraftKings reserves the right to withdraw such
offers, edit the respective odds, and effect any further changes that might deem necessary at its sole
discretion.
Settlement of these offers will be based on the following criteria:
1. Unless specifically stated, the bets refer to the next official event that the listed participants are
scheduled to take part in.
2. All relative events must be completed within the same day/session as listed in conjunction with the
Odds Boost. Should this not be the case, bets placed on the market will be fully refunded except for
those markets whose outcomes were decided prior to the abandonment and could not possibly be
changed regardless of future events, which will be settled according to the decided outcome.
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3. Results for these offers will only take into account occurrences deriving from the actual play.
4. All connotations related to the bet must be fully and unquestionably complied with for the bet to be
deemed as winning, regardless of any possible conflict with the sport-specific rules, or with any
potential interpretation based on previous or current presentation of offers related to events in that
particular sport and the way these are normally presented in DraftKings Sportsbook. Bets will be
settled as void should it still be impossible to determine a winning outcome.
5. While all necessary precaution has been taken by DraftKings to ensure a superior user experience, it is
to be understood that markets might fluctuate in such a way that at any given point in time these do
not present an enhanced value comparable to related bet offers currently present on site.
Teasers
A teaser bet allows you to adjust the points spread and game totals on two or more football or basketball
teams by choosing a fixed number of points. The number of teams and points selected determines your
payout odds.
All selections must be successful for the teaser bet to win. If a selection in a two team teaser is a push, the bet
will be considered “no action” and the wager will be refunded. A push in teasers of more than two teams will
result in the bet dropping to the next level down, if available, or losing if not.
Teaser bets will only be allowed on pre-game events and only for selected leagues, including:
1. Regular teasers for NBA, college basketball, NFL, college football or any other league in which teaser
bets are allowed (4, 4.5 and 5 for Basketball and 6, 6.5 and 7 for Football)
2. Basketball Super Teasers: 3 team teaser - buying 8 points, ties lose, odds -120/1.83
3. Basketball Monster Teasers: 4 team teaser - buying 10 points, ties lose, odds -120/1.83
4. Football Super Teasers: 3 team teaser - buying 10 points, ties lose, odds -120/1.83
5. Football Monster Teasers: 4 team teaser - buying 13 points, ties lose, odds -140/1.71
Buying points allows you to change the point-spread or game total of a football or basketball game. You can
move the point-spread so you get more points when betting the underdog, and fewer points when betting on
the favorite. You can move the total so you get a higher total when betting the under or a lower total if betting
the over.
Round Robins
Round Robins are similar to parlays in that you choose several selections within one bet, but all possible
combinations of bets from those selections are covered, with the advantage of winning even if not all picks are
winners.
Rest of the game
Bets referring to “Rest of the game” or similar will consider only outcomes and occurrences obtained from the
time of bet placement until the end of the listed timeframe, thus disregarding any occurrences registered
before the time the bet was placed and accepted.
Bets on specific timeframes/intervals
Bets on specific timeframes/intervals (example: Game result between 60:00-89:59), will consider only
outcomes and occurrences accumulated during the specified timeframe/interval. Settlement will not take into
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account any other points/goals/events tallied from other parts of the event/game outside the specified
timeframe/interval, including stoppage/injury time, unless specified.
Each-Way or Win/Place Betting
An Each-Way (E/W)or Win/Place (W/P) bet is a bet consisting of two separate parts - a win part and a place
part. The win part of the bet is on your selection to win the event, and the place part is on your selection to
finish either first or within the event’s specified place terms (e.g. 2nd, 3rd, 4th, etc.).
When you place an Each-Way bet (by performing the specified action in the bet slip), your wager amount is
doubled, with half allocated to the outright win, and the other half allocated to your selection finishing within
the place terms. Each event has specified place terms depending on the number of participants, e.g. ¼ 1-2-3.
In this example, an Each-Way bet placed on a selection that finishes 1st will pay in two ways: you will win the
outright portion of the bet, but you will also win the place portion at ¼ the outright odds as it finished in the
top 3.
Same Game Parlay
Same Game Parlayis a single bet combining multiple selections from the same event and is dependent on all
of those selections winning. Settlement of these bets will be based on the following criteria:
1. in the event a Same Game Parlay contains no losing selections, but a selection is settled as void, then
the whole Same Game Parlay will be settled as void; and
2. in the event a selection is a tie, and no tie outcome is offered for that selection, then the Same Game
Parlay will be settled as lost.
Further settlement rules for Same Game Parlays are provided within the relevant sports specific sections of
these Rules. All sports specific rules also apply to Same Game Parlays. In the event of a conflict between the
sport specific rules and the Same Game Parlay rules within that sport specific section, the Same Game Parlay
rules prevail.
Bets on Market With “Field” as an Option:
A bet on the “Field” means a bet on all other singular selections which are not listed for that market. No other
selections will be added to this type of market. For example, if betting on the market, “Series Leader: Total
Rebounds” with six (6) players listed, along with a “Field” option, and an unlisted player records the most
rebounds in that series, the “Field” selection would be graded as the winner.
Bets on Market Without All Possible Selections Listed and No “Field” Option:
If the market (or rule) states “Only Listed Selections” or something similar, then only listed selections for that
market will be taken into account for grading purposes, and no other selections will be added to the market.
For example, if betting on the market, “First Field Goal” in an NBA game, the market states “Only Listed
Selections”, and the player who scores the first field goal of the game was not listed as a selection in the
market, the first listed player in the market who scores a field goal would be graded as the winner.
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If the market (or rule) does not state “Only Listed Selections,” or something similar, and the market does not
have a “Field” option as a selection, then other selections may be added to the market in the future. For
example, if the Rookie of the Year market in the MLB does not state “Only Listed Selections” or something
similar and the market does not have a “Field” option as a selection, players may be added to the market
throughout the course of the season. All bets placed will be graded as action in this scenario (as long as any
other criteria for the bet to be action are met).
General
1. Introduction
1. These DraftKings Sportsbook House Rules (the “Rules”) govern your use of the DraftKings Sportsbook.
When placing a bet on the DraftKings Sportsbook, the Patron agrees that the Patron has read,
understands, and will adhere to these Rules.
2. The use of this Sportsbook is subject to the regulations imposed by the Louisiana State Police Gaming
Enforcement Division (Division).
3. All disputes, including, but not limited to, the correct amount to be paid on bets with erroneous odds
or obvious price errors, will be resolved by DraftKings in its sole and absolute discretion, subject only to
a contrary ruling or order by the Louisiana State Police Division of Gaming Enforcement.
4. If you have any questions, complaints, claims or disputes concerning any outcome regarding the
services or any other activity, promptly bring it to the attention of the management team at the
Golden Nugget Lake Charles Sports Book.
Address and phone number are:
Golden Nugget Lake Charles
ATTN: Sports Book Management
2550 Golden Nugget Blvd.
Lake Charles, LA 70601| Phone: 337-508-7777
5. If we are unable to satisfactorily resolve your issue, you may contact the Louisiana State Police Gaming
Enforcement Division at the address and phone number are:
Louisiana State Police Gaming Enforcement Division
751 Bayou Pine East
Lake Charles, LA 70601| Phone: 337-491-2850
Additional offices and contact numbers may be found on the Division’s website at
www.lsp.org/gaming
6. DraftKings reserves the right to make changes to the betting limits, payout limits and market offerings.
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7. DraftKings may update, amend, edit, and supplement these Rules at any time, upon approval of the
Division.
8. Any reference in these Rules to words/objects that appear in singular also applies to plural. References
to gender are non-binding and to be treated for information purposes only.
2. Definitions
1. "Error" is a mistake, misprint, misinterpretation, mishearing, misreading, mistranslation, spelling
mistake, technical hazard, registration error, transaction error, manifest error, force majeure and/or
similar. Examples of errors include, but are not limited to:
a. bets accepted during technical problems that would otherwise not have been accepted;
b. bets placed on events/offers that have already been decided;
c. bets on odds containing incorrect participants;
d. bets placed at odds that are materially different from those available in the general market at
the time the bet was placed;
e. bets offered at odds which reflect an incorrect score situation; or else,
f. odds being clearly incorrect given the chance of the event occurring at the time the bet was
placed.
2. "Influence Betting" is an act, prohibited by DraftKings, where a Patron, or parties acting in association
with a Patron, can influence the outcome of a game or an event - directly or indirectly.
3. "Syndicate Betting" is an act, prohibited by DraftKings where Patrons act together to place a series of
bets on the same event or competition.
4. Where there is evidence of Patrons acting together in this manner DraftKings reserves the right to
make the relevant bets void and/or withhold payment of returns pending the outcome of subsequent
investigations.
3. Ticket Accuracy
1. Check your ticket for accuracy, as all tickets go as written after you leave the wagering counter. Once a
wager is accepted, tickets will not be altered or voided except at the discretion of DraftKings.
2. No winning wager will be paid without the Patron copy of the wagering ticket, except for lost, stolen or
unreadable tickets, which will be honored as stated below.
3. DraftKings is not responsible for misprinted, miswritten, lost, stolen, mutilated and/or damaged,
forged or altered tickets. For all honored lost or stolen tickets, once the rightful owner of a winning
ticket has been determined, payment will be made as soon as possible. For all lost, stolen or
unreadable tickets where the rightful owner cannot be immediately determined, the waiting period for
honored claims will be 180 calendar days from the date of the event, after which they are void. All
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determinations concerning the owner of lost or stolen tickets shall lie in the absolute discretion of
DraftKings and shall be final.
4. Winning tickets expire after 180 calendar days from the date of the event.
5. The time on the tickets is Central Prevailing Time.
6. Pre-match wagers are accepted up to the start of the game. In the event a pre-match wager is
inadvertently accepted after the start of the event, the wager will be treated as “No Action”; this
excludes live in-game wagering.
7. In the event DraftKings has reason to believe that a bet is placed after the outcome of an event is
known, DraftKings reserves the right to void the bet, win or lose.
8. Except as provided in these Rules or as otherwise specified, all events must be held within 36 hours of
the scheduled date to be considered "action”.
4. Betting and Payout Limitations
1. The minimum bet amount is one dollar ($1.00). DraftKings reserves the right to limit the maximum bet
amount such that the net payout (the payout after the wager amount has been deducted) on any bet
or combination of bets by one Patron does not exceed {$500,000}. This limit may be lowered by
DraftKings in DraftKings’ sole discretion. For further information it is recommended to consult the
Sport Specific Limits.
2. All bet selections are subject to pre-imposed limits set solely at DraftKings' discretion which may be
lower than the limits mentioned in the Sport Specific Limits and/or mentioned elsewhere on
DraftKings’ platform. Should this limit be reached, the Patron has the right to ask for it to be exceeded
by means of a request effected through DraftKings’ platform. DraftKings reserves the right to accept
(fully or partially) or reject the said request without any prior notice and further explanation.
3. DraftKings reserves the right to decline or void, in its sole discretion, all, or part of, any bet requested.
This includes the possibility that a "System bet" is not accepted in full, either in terms of wagers or
combinations included in said "System bet".
4. DraftKings reserves the right to restrict or deny access, in whole or in part, to your user account, at
DraftKings’ own discretion.
5. All bets placed through any DraftKings platform, including but not limited to bets requesting manual
approval, may be subject to a time delay prior to acceptance, the length of which may vary. Such delay
is to be determined by DraftKings in its sole discretion.
6. DraftKings reserves the right to withhold payment and/or to declare bets void on an event (or series of
events), if DraftKings determines, in its sole discretion, that any of the following has occurred:
a. the integrity of the event has been called into question;
b. the price(s) or pool has been manipulated;
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c. Game-rigging has taken place, or the game is under investigation for such; or
d. Any other occurrence that, in the reasonable discretion of DraftKings, would tend to show that
the event (or series of events) was unduly influenced by factors outside of the event (or series
of events) itself.
Evidence of the above may be based on the size, volume or pattern of bets placed with DraftKings
across any or all of its betting channels, as well as information received from other betting providers or
officially recognized organizations.
7. All odds offered are subject to variation. Such fluctuation is determined by DraftKings in its sole
discretion. Bets are accepted only at the odds available in the betting grid at the time the bet offer is
accepted by DraftKings, without regard to any other claim or previous publication present on the
website or any other media detailing otherwise.
8. All payout calculations when settling bets will be done based on Decimal odds, irrespective of any
other format displayed/chosen at the time of bet placement.
9. The official result is final for settlement purposes except where specific rules state the contrary. The
podium position in a motor race, the medal ceremony in athletics and any similar official ceremony or
presentation in other sports are to be treated as the official result.
5. Cancellation (Voiding) of Bets
1. When an event is cancelled prior to starting, all related bets will be void.
2. If any game is abandoned due to injury, bad weather, crowd trouble etc. all bets that have already
been settled up until the time of abandonment will stand. For example: If a football game is
abandoned in the second half, all bets involving the 1st half will stand. What’s more, if a touchdown
has been scored, the first touchdown scorer market will stand, but the last touchdown scorer bets will
be void. For tennis: if a player retires injured in the 3rd set, all bets to win the 1st and 2nd sets will
stand.
3. A bet made as a parlay, except made as a Same Game Parlay, shall remain valid notwithstanding a
game or an event which is part of the parlay bet being void.
4. DraftKings reserves the right, at its own discretion, to declare a bet void, totally or partly, irrespective if
the bet is settled, if it is obvious that any of the following circumstances have occurred:
a. Bets have been offered, placed and/or accepted due to an Error;
b. Bets placed while the website was encountering technical problems, that would otherwise not
have been accepted;
c. Influence Betting;
d. Syndicate Betting;
e. A result has been affected by illegal activity- directly or indirectly;
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f. An announcement has occurred in relation to the bet which alters the odds, such
announcement occurring after the posting of the affected betting market and bets being placed
on the affected event in a manner that would tend to show that the announcement affected
the way that Patrons chose to bet.
g. When a Patron places multiple copies of the same bet or places a number of bets that contain
the same single selection. When this occurs, all bets may be voided apart from the first bet
struck. An example would be where one particular selection is repeatedly included in multiple
bets involving other short-priced selections.
h. Where there is evidence of a series of bets each containing the same (or very similar)
selection(s) having been placed by the same individual or syndicate of individuals.
5. A bet made as a parlay, except made as a Same Game Parlay, shall never include two or more offers
where the outcomes of which might turn out to be related (e.g. Team X to become champions and
Player Y to be Top Goal Scorer in the same league). Although DraftKings takes all necessary steps to
prevent such possibilities, in the eventuality that this would happen, DraftKings reserves the right,
solely at its own discretion, to declare void all parts of the accumulative/parlay bet which include the
correlated outcomes.
7. Bets can be voided regardless of whether the event has been settled or not.
8. Furthermore, all bets placed (and/or accepted) in the following circumstances will be declared void:
a. Pre-game betting
i. Betting effected after the event has started;
ii. Betting effected after a related event was underway and where conditions could have
been altered in a direct and indisputable way.
b. Live betting
i. Betting effected at incorrect price due to delayed or failing ‘Live’ coverage;
ii. Betting effected on particular offers after these have occurred, or else after an event
which could normally be deemed as leading to the outcome has happened or is
happening (e.g. bets placed on offers such as Total Goals Scored or Next Goal while a
penalty is being taken, or has been awarded);
iii. Betting effected on odds which represented a different score than the actual score;
6. Disclaimer and Priority
1. DraftKings reserves the right, at its own discretion, to add, delete, or amend these Rules and/or payoff
odds, subject to regulatory approval of the Louisiana State Police Gaming Enforcement Division.
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Betting Rules New Style
2. As and where permitted by applicable law, Patrons’ consent to the use of their name, voice, and
likeness/photograph in and in connection with the development, production, distribution and/or
exploitation of DraftKings, DraftKings’ affiliates, or the business of each of them.
3. DraftKings reserves the right to refuse any wager or delete or limit any selection(s) prior to the
acceptance of the wager.
4. These Rules are applicable to all transactions with the DraftKings Sportsbook and may be
supplemented at any time in DraftKings sole discretion, upon approval by the Division.
5. In cases where DraftKings deems that these Rules are inconclusive, DraftKings reserves the right,
according to its own discretion, to settle offers on an individual basis on the basis of equity, attaining
itself to generally accepted betting norms, customs, and definitions.
6. DraftKings determines the minimum and maximum wagers on all events.
7. You must be at least 21 years of age to enter, participate, wager and collect. All Patron(s) must provide
valid proof of age acceptable to DraftKings.
8. All wagers will be deemed to have been accepted from the individual placing the wager only, and not
on behalf of any third party.
9. Accepting telephone or electronic wagers is strictly prohibited.
10. Other than DraftKings provided technology, the use of any communications device for placing wagers
or for providing information for placing wagers is strictly prohibited.
11. Wagers may be accepted at other than the posted odds; please check your ticket prior to leaving the
betting window.
12. Any and all taxes, licenses, registrations and other fees, as applicable, are the sole responsibility of the
Patron.
13. DraftKings, its parents, subsidiaries, and affiliates, and the directors, officers, employees, other
representatives, successors, and assigns of each of them shall not be liable for, and you agree to
release and hold harmless DraftKings and each of their officers, directors, employees, representatives,
partners and agents from, any and all liability arising directly or indirectly out of your participation in
wagering activities or events related thereto and/or the receipt, use, misuse or participation in any
winnings.
14. You understand and agree that DraftKings limits its liability in connection with your participation in
wagering activities or events related thereto and/or the receipt, us, misuse, or participation in any
winnings as set forth below: under no circumstances shall DraftKings, its parents, subsidiaries, or
affiliates or the directors, officers, employees, other representatives, successors, or assigns of each of
them (collectively, the "company entities and individuals"), be liable to you for any loss or damages of
any kind (including, without limitation, for any special, direct, indirect, incidental, exemplary,
economic, punitive, or consequential damages) that are directly or indirectly related to your
participation in wagering activities or events related thereto and/or the receipt, us, misuse, or
participation in any winnings, even if foreseeable or even in the event the company entities and
individuals have been advised of the possibility of such damages, whether in an action of contract,
negligence, strict liability tort (including, without limitation, whether caused in whole or in part by
negligence, acts of god, or telecommunications failure). In no event will the company entities and
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Betting Rules New Style
individuals be liable to you or anyone else for loss or injury, including, without limitation, death or
personal injury. Some states do not allow the exclusion or limitation of incidental or consequential
damages, so the preceding sentence may not apply to the extent such jurisdiction's law is applicable to
these agreements. In no event shall the company entities and individuals’ total liability to you for all
damages, losses, or causes of action exceed one hundred dollars ($100). You recognize and confirm
that in the event you incur any damages, losses or injuries that arise out of the company's acts or
omissions, the damages, in the event any, caused to you are not irreparable or sufficient to entitle you
to an injunction.
15. These Rules shall be governed by the internal substantive laws of the State of Louisiana, without
respect to its conflict of laws principles or any other law or regulation that would permit or require the
application of the substantive laws of any jurisdiction other than the State of Louisiana. The exclusive
jurisdiction and venue for proceedings involving any and all disputes, claims, or controversies arising
out of or relating to these Rules or the breach thereof (together "Claims") shall be the courts of
competent jurisdiction sitting within the State of Louisiana (the "Forum"), and you and DraftKings
hereby waive any argument that any such court does not have personal jurisdiction or that the Forum
is not appropriate or convenient. You and DraftKings waive any and all rights to trial by jury with
respect to any Claims. In the event that either you or DraftKings initiates a proceeding involving a Claim
other than in the Forum, the other party shall recover all attorneys' fees and expenses reasonably
incurred in enforcing these Rules and the Forum to which you and DraftKings have herein agreed.
16. You agree to indemnify, protect, defend, and hold harmless the Company Entities and Individuals, from
and against any and all third party claims, liabilities, losses, damages, injuries, demands, actions, causes
of action, suits, proceedings, judgments, and expenses, (including reasonable attorneys' fees, court
costs and other legal expenses, including, without limitation, those costs incurred at the trial and
appellate levels and in any bankruptcy, reorganization, insolvency or other similar proceedings, and
any other legal expenses) arising from or connected with your breach of these Rules.
17. Any attempt by any person to deliberately damage any equipment, systems and/or software of
DraftKings, or to undermine the legitimate operation of any wagering activity or event may be a
violation of criminal law. In the event of any such attempt, DraftKings reserves all rights, including the
right to seek damages from any such person to the fullest extent of the law.
18. Wagering rules and conditions are subject to change; please refer to odds sheets/displays for details. In
the event there is a conflict between a stipulation on an odds sheet/display and these Rules, the
stipulation on the odds sheet/display will prevail.
19. Patrons with disabilities who are unable to verbally or physically place a wager are permitted to
designate a proxy to verbally or physically place a wager on their behalf. Any designated proxy is
subject to the approval of DraftKings. Such approval is in the sole discretion of DraftKings, in
compliance with applicable law. Patrons must be present at all times when using a proxy. All results
obtained by the proxy will be final and considered as the results of the Patron who requested the
proxy. All payments shall be made to the relevant Patron(s) and not to their respective proxies.
Proxies must be at least 21 years of age and must provide a valid identification acceptable to
DraftKings.
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Betting Rules New Style
20. DraftKings will not offer any prohibited sports events as defined in La. Admin. Code tit. 42, pt. VI, § 103
or as otherwise determined by the Louisiana State Police Division of Gaming Enforcement.
21. DraftKings will keep a record of all point spreads, odds, final scores and related betting proposition
statistics in the event of palpable errors including erroneous odds or obvious price errors resulting
from, among other things, a computer, algorithm or software malfunction or mechanical, typing,
technical or human error.
22. DraftKings does not accept any responsibility for palpable errors including computer, algorithm or
software malfunctions or mechanical, typing, technical, or human errors made by DraftKings and/or
the affiliates, partners or third-party licensors of any of the foregoing persons and entities, which lead
to erroneous odds or obvious price errors. In such event, all bets will be deemed void or, in the sole
discretion of DraftKings, the bet will be paid out in accordance with the correct odds or price.
23. By participating in wagering activities, Patron(s) agree to these Rules.
24. Void where prohibited or otherwise restricted by law.
7. Common Terms of Reference
1. Unless listed either in conjunction with the odds, or otherwise in the sport-specific rules or the specific
bet terms, all bets should be considered valid for the result at the end of the "Regular Time" or "Full
Time" only. "Regular Time" or "Full time" is defined as interpreted by the official rules published by the
respective governing association. For example, in soccer, full time is stipulated to be 90 minutes
including injury time, and in hockey it is stipulated as the three 20-minute periods. Should the
governing association decide to stipulate, before the start of the event, that the said event is to be
played over a different duration, this will be treated as being the official rules for the event (for
example, football played with two 40-minute halves). Nonetheless, such occurrence is limited to the
"regular" playing time and does not include any prolongation such as extra time or overtime, unless
explicitly stated.
2. "Live betting" is where it is possible to bet during an ongoing game or event. DraftKings does not
acknowledge or accept any liability whatsoever if it is not possible to place a bet or the live score
update is not correct. At all times it is the Patron's responsibility to be aware of the game and the
events surrounding it such as the current score, its progression and how much time remains before the
game is completed. DraftKings does not accept any liability for changes to the Live betting schedule or
interruption of the Live betting service.
3. The 'Cash Out' function allows the Patron the possibility to redeem a bet, which status has not been
settled yet, at a value specified by DraftKings at the time the Cash Out is offered. It is available on
selected events both in pre-game and live, as well as on both single and parlay bets. Cash Out
functionality cannot be used on free bets. Cash Out requests might be subject to an imposed delay.
Should it happen that during this delay, for whatever reason, either the offer is removed or odds
fluctuate, the Cash Out request will not be accepted and the Patron will be notified with an on-screen
message. DraftKings reserves the right to offer such functionality solely at its own discretion and does
not acknowledge or accept any liability whatsoever if the Cash Out functionality is not available. Should
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Betting Rules New Style
a Cash Out request be successful, the bet will be settled immediately and any subsequent events which
occur in relation with the bet will not be taken into account. In the instance of a cashed-out bet having
suffered from a technical, pricing or settlement error at any time between the time of original
placement and the cash out, DraftKings reserves the right rectify such inaccuracy in DraftKings’ sole
discretion.
4. The "Participant" is an object constituting part of an event. In "Head-to-Head" and "Triple-Head" the
Participant only refers to objects that are subject to the "Head-to-Head" or "Triple-Head" event in
question.
5. The deadline (cut-off time) shown on the website is to be treated for information purposes only.
DraftKings reserves the right, at its own discretion, to suspend, partially or completely, the betting
activity at any time DraftKings deems necessary.
6. Statistics or editorial text published on DraftKings’ site are to be considered as added information but
DraftKings does not acknowledge or accept any liability whatsoever if the information is not correct. At
all times it is the Patron’s responsibility to be aware of all relevant circumstances relating to an event.
7. In case of any conflict between the language appearing in sports specific rules and the bet slip, the
language in the bet slip will prevail.
8. Prohibited Sports Wagering Participant
“Prohibited sports wagering participant" means:
1. A person who is under the age of 21 at the time the bet is placed. Any person wishing to make a bet
may be required to present proof of age prior to placing a wager.
2. A person who is prohibited from placing a bet pursuant to La. Rev. Stat. § 27:608.
3. An individual that has signed up for self-restriction or self-exclusion;
4. An individual whose participation may undermine the integrity of the wagering or the sports event or
who is excluded from wagering for other good cause, including but not limited to, an attempt to place
a wager as an agent or a proxy;
5. A person who is employed by a sports wagering licensee or permittee; or
6. A person who has been excluded from sports betting or general gaming activities by DraftKings or by
the sports betting operation specifically for any reason as determined by DraftKings.
If any bets are placed by any prohibited sports wagering participants, such bets shall be cancelled and
refunded for the amount wagered only prior to the resolution of the event.
9. Methods of Funding a Wager
Sports Wagers may be funded through multiple options, including, without limitation, cash, chips, winning
tickets, or cash vouchers from the kiosk at Retail teller terminals, and cash, winning tickets, or cash vouchers
at Kiosk terminals.
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Betting Rules New Style
Winning tickets/vouchers may be mailed in for collection by sending it in a self-addressed, stamped envelope
to DraftKings Sportsbook, ATTN: Sports Book Management, 2550 Golden Nugget Blvd. Lake Charles, LA 70601.
Winning tickets/vouchers must be received prior to expiration.
10. Self-Exclusion
You may enroll in a self-exclusion program, and more detailed information can be found at
https://sportsbook.draftkings.com/help/responsible-gaming or http://www.lsp.org/gaming/exclusion.html.
11. Dead Heat Reduction
1. In the event a bet sees two or more competitors tied for the same winning position (according to the
terms of the bet), the “Dead Heat Reduction (“DHR”) rules” apply.
2. A “Dead Heat Reduction” is calculated by dividing the odds proportionally among the number of
winners for a particular position (i.e. finishing place) in the event. For example, in a two-way tie aka
‘Dead Heat’, your return would be half of what was originally projected in the bet slip at the time of
bet placement.
1. Example (all calculations should use decimal odds):
1. You bet $50 wager on a golfer to have the best score among a group of 3 at +150 (2.5)
odds.
2. The event ends with two golfers tying for the best score in the group.
3. 2.5 (original odds) ÷ 2 (number of participants who tied) = 1.25 (DHR odds)
4. $50 x 1.25 = $62.50 payout
3. A “Dead Heat Reduction” involving a bet with more than one finishing position (e.g. Top 10) is
calculated as follows:
1. Divide the number of participants who tied by the number of remaining finishing positions.
2. Divide your original odds by the result of the calculation immediately above to find the new
odds.
3. Example (all calculations should use decimal odds):
1. You bet $50 wager on a golfer to place in the Top 10 at +200 (3.0) odds.
2. The event ends with the golfer tying for 8th place with 5 other golfers.
3. 6 (tied participants) ÷ 3 (8th, 9th & 10th)) = 2.0
4. 3.0 (original odds) ÷ 2.0 (new odds) = 1.5 (DHR odds)
5. $50 x 1.5 = $75 payout
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12. Sport Specific Limits
DraftKings reserves the right to limit the maximum bet amount (on a per user or aggregate basis, DraftKings
sole discretion) such that net payout (the payout after the wager has been deducted) on any bet or
combination of bets will be within the limits below, or other limits as DraftKings may set from time to time in
DraftKings sole discretion.
Unless explicitly agreed to by DraftKings, any wager that would result in a net payout (the payout after the
wager has been deducted) in excess of the limits listed below will not be accepted.
Limits vary depending on the sport, the type of competition and the type of odds. Should a bet contain a
combination of offers from different sports/categories/games and/or offer types, the bet amount will be
limited such that the payout will be limited to the lowest level included in the combination, as specified below.
The limits listed below are the net payout (the payout after the wager has been accepted) limits, not the
maximum bet amounts.
1. Soccer
a. The limit $500,000 will apply for all competition/match-related offers that belong to any of the
following categories: (i) Olympic, World and Continental Tournaments for Men governed by
FIFA or UEFA, including qualification phases. (ii) International Club Tournaments for Men
governed by FIFA or UEFA, including qualification phases; (iii) Any domestic league on the top-
level for Men in any of the following countries: Denmark, England, France, Germany, Italy,
Netherlands, Norway, Scotland, Sweden and Spain;
The limit $100,000 will apply for all competition/match-related offers that belong to any of the
following categories:
(iv) All other International Tournaments; (v) All other International Club Tournaments; (vi)
Domestic leagues on the top-level in any other country; (vii) Main domestic cups in any other
country; (viii) Any domestic league on the 2nd level for men in the following countries:
Denmark, England, France, Germany, Italy, Netherlands, Norway, Sweden and Spain; (ix) Any
International Friendly that is regulated by FIFA.
The limit $50,000 will apply for all competition/match-related offers that belong to any other
Football, excluding Beach Soccer and Futsal.
b. All bets related to players, transfers, managers, corners, shots on goal and other offers that are
not decisive in deciding the outcome of a competition/match, will be treated as PR and Novelty
Bets and subject to the same limits.
2. Basketball
a. The limit $1,000,000 will apply for all competition/game-related offers that belong to any of the
following categories: (i) NBA, Euroleague, Olympic, World and Continental Tournaments for
Men governed by FIBA.
b. The limit $250,000 will apply for all competition/game-related offers that belong to any other
Basketball offer.
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Betting Rules New Style
c. All bets related to players, trades, free agency, managers/coaches, draft specials, disciplinary
measures, and other offers that are not decisive in deciding the outcome of a
game/league/tournament, will be treated as PR & Novelty Bets and subject to the same limits.
3. Ice Hockey
a. The limit $250,000 will apply for all competition/game-related offers that belong to any of the
following categories: (i) NHL, Olympic, World and Continental Tournaments for Men governed
by IIHF. (ii) Any domestic league on the top-level for Men in any of the following countries:
Finland & Sweden.
b. The limit $50,000 will apply for all game-related offers that belong to any other Hockey.
c. All bets related to players, trades, free agency, managers/coaches, draft specials, and other
offers that are not decisive in deciding the outcome of a game/league/tournament, will be
treated as PR & Novelty Bets and subject to the same limits.
4. Tennis
a. The limit $150,000 will apply for all competition/match-related offers that belong to any of the
following categories: (i) Grand Slam Tournaments from 3rd round onwards.
b. The limit $75,000 will apply for all competition/match-related offers that belong to any of the
following categories: (ii) ATP & WTA Tournaments from quarter-finals onwards.
c. The limit $40,000 will apply for all other competition/match-related offers.
5. American Football & Baseball
a. The limit $1,000,000 will apply for all competition/game-related offers that belong to any of the
following categories: (i) NFL & MLB
b. The limit $250,000 will apply for all competition/game-related offers that belong to any other
American Football or Baseball.
c. All bets related to players, trades, free agency, managers/coaches, draft specials, and other
offers that are not decisive in deciding the outcome of a game/league/tournament, will be
treated as PR & Novelty Bets and subject to the same limits.
6. Australian Rules
a. The limit $50,000 will apply for all competition/match-related offers that belong to any of the
following categories: (i) AFL.
b. The limit $25,000 will apply for all competition/match-related offers that belong to any other
Australian Rules.
c. All bets related to players, transfers, managers, and other offers that are not decisive in
deciding the outcome of a match/league/tournament, will be treated as PR & Novelty Bets and
subject to the same limits.
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Betting Rules New Style
7. Cricket
a. The limit $100,000 will apply for all competition/match-related offers that belong to any of the
following categories: (i) International matches & Domestic top leagues.
b. The limit $50,000 will apply for all competition/match-related offers that belong to any other
Cricket.
c. All bets related to players, transfers, managers, and other offers that are not decisive in
deciding the outcome of a match/league/tournament, will be treated as PR & Novelty Bets and
subject to the same limits.
8. Golf
a. The limit $250,000 will apply for all competition/tournament-related offers that belong to any
of the following categories: (i) Majors, WGC, PGA, European & LPGA Tour events; Ryder &
Solheim Cup.
b. The limit $25,000 will apply for all competition/tournament-related offers that belong to any
other Golf.
c. All bets related to specials, futures, and other offers that are not decisive in deciding the
outcome of a game/league/tournament, will be treated as PR & Novelty Bets and subject to the
same limits.
9. Fighting
a. The limit $100,000 will apply for all competition/fight-related offers that belong to any of the
following categories: (i) UFC, WBC, WBA
b. The limit $25,000 will apply for all competition/fight-related offers that belong to any other
Fighting Body.
10. Other Sports
a. The limit $40,000 will apply to all competition/game-related offers in the following Sports:
Athletics, Cycling, & Winter Olympics.
b. All bets related to players, transfers, managers, and other offers that are not decisive in
deciding the outcome of a game/league/tournament, will be treated as PR & Novelty Bets and
subject to the same limits.
11. Non Sport, PR & Novelty Bets
a. The limit of $20,000 will apply for any offer related to this category. This will also include
Sports-related offers such as Player-Transfers, Draft Specials, Trade Deadline Specials, Next
Manager/Coach etc.
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Betting Rules New Style
13. Build a Bet
1. As a convenience, Patrons may utilize “Build a Bet” (“BAB”), which is a wagering tool that is accessible
by the Patron using their smartphone to scan a QR code that can be found on:
1. cards handed out by the sportsbook;
2. screens or other displays; or
3. a URL on the property website.
2. BAB allows the Patron to browse the sportsbook’s bet offerings on a website and subsequently create
bet slips for wagers the Patron would like to eventually place with a ticket writer or at a kiosk, by a
producing a separate ‘BAB code’ (QR or alphanumeric code) that was generated on the Patron’s
smartphone.
3. No wagers can be placed on the Patron’s smartphone directly from the BAB website.
4. The Patron must present the BAB code associated with the bet slip at the ticket writers’ counter or at
the kiosk to be scanned/entered for a valid wager to be created. Wagers generated via BAB will not be
considered valid until a bet slip has been created by the ticket writer or at the kiosk.
5. Presenting the BAB code to a ticket writer or at the kiosk does not guarantee an acceptance of the bets
associated with the BAB code. The bets generated can be rejected for any reason including, without
limitation, a material change in market conditions, a bet exceeding a limit, an event contained in a
wager having started or the existence of an Error as defined in these Rules.
6. In the event the odds originally associated with one of the Patron’s bets have changed, the Patron will
be presented the option of accepting the bet at the updated odds/returns or not placing the wager in
its entirety.
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Soccer
General Rules
All markets are settled based on the result at the end of regular time (including injury/stoppage time).
Extra time and penalties are not included unless indicated.
Should any match be played prior to the date or kick-off time denoted, bets will stand as long as the
bet is placed prior to the revised kick-off time.
If a match venue is changed, bets already placed will stand as long as the home team is still designated
as such. If the home and away teams for a listed match are reversed, bets based on the original listing
will be void.
All bets on a match abandoned before the completion of the regular time will be void unless the match
is rearranged and played on the same date (local time) or it is stated otherwise in the rules, except for
bets on any markets that have been unconditionally determined.
An exception to the rule directly above is made when this rule relates to friendly matches. In
such cases, all match markets are settled based on the actual result at the end of the match
(excluding any extra time), irrespective of whether the full 90 minutes is played. This rule
applies only to matches with regular playing time of two 45-minute halves.
Some Soccer matches may have different playing schedules. In that case, the following
will apply:
90 minutes scheduled play (3 x 30 minutes). Full time bets are still considered
valid. Half-time bets are considered void.
80 minutes scheduled play (2 x 40 minutes). All bets are still considered valid.
If the playing schedule is different from the above stated, all bets are void.
Video Assistant Referee (VAR) will be taken into account. Decisions made after a significant event
occurs may result in confirmed bets being voided. Bets voided will be from the time of the significant
event until the time the final VAR decision was officially announced.
Bets on a match or qualification are not affected if a team is subsequently disqualified from, or re-
instated to, the competition.
If the match does not take place as scheduled and is not played on the same date (local time) all bets
are void. An exception is made if an incorrect kick-off time is announced on our website.
Bets regarding an occurrence inside/outside a specific area will consider an occurrence transpiring on
the line as inside that area.
Specific Market Rules
Fast Markets - Fast Markets offer betting on whether certain match events happen in the next X
minutes:
A goal will be settled on the time the goal is scored.
A corner is considered to have happened when it is awarded (not when it is taken).
A free kick is considered to have happened when it is awarded (not when it is taken).
A goal kick is considered to have happened when it is awarded (not when it is taken).
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Betting Rules New Style
A throw-in is considered to have happened when it is awarded (not when it is taken).
Settlement
1 minute refers to 00:00 00:59 seconds of the relevant 1-minute period.
5 minutes refers to 00:00 04:59 seconds of the relevant 5-minute period.
Settlement will be determined in order of priority by:
1. The official website of the competition
2. The data transmitted by our data providers
3. The data from the TV broadcaster covering the match
Extra Time - All bets are settled on the official statistics for the extra time period only. Any goals,
corners, etc. that were taken or scored during regulation time do not count. Extra time does not
include a penalty shootout. If the match does not go to extra time all bets are void.
Penalty Shootout Bets stand based on legitimate penalties. In the case that penalties need to be
retaken, action will follow through to the legitimate kick.
Asian Handicaps - The Asian Line is a special type of handicap used for Soccer matches. Depending on
the strength of each team, a handicap (spread) is issued for the game. This enables the odds for each
side to be more similar, allowing more competitive betting opportunities. All bets on the Asian
Handicap in live betting (including 1st/2nd half bets) are settled according to the handicap (spread).
Any goals prior to the bet being placed are ignored for settlement purposes. If a match is abandoned,
bets will be void.
Asian Handicap What it means
0 You win if your team wins the match. If there's a draw (0 goals
difference), your stake is refunded.
0.25 You win if your team wins the match. If there's a draw, your bet is
split in half: one half is considered a win, the other half is
considered a draw and its stakes are refunded.
0.5 You win if your team draws or wins the match.
0.75 You win if your team wins or draws the match. If it loses with a one
goal difference, you lose half of the stake.
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Betting Rules New Style
1 You win if your team wins or draws the match. If it loses with a goal
difference of one, your stake is refunded.
-0.25 You win if your team wins the match. If it draws you lose half of the
stake.
-0.5 You win if your team wins the match.
-0.75 You win if your team wins the match with a goal difference of two
or more. If it wins with one goal your bet is split in half: one half is
considered a win, the other half is considered a draw and its stakes
are refunded.
-1 You win if your team wins the match with a goal difference of two
or more. If it wins with a goal difference of one, your stake is
refunded.
Over/Under - Predict the total goals scored in a match. Goals are considered regardless of whether
they are scored before or after the bets are placed (unlike Asian Handicaps, where the score before the
bet has been placed is ignored). If a game is abandoned, bets will be void unless settlement is already
unconditionally determined.
Over/Under What it means
Under 2 Bets win if there is either 0 or 1 goal scored in the match. If there are
two goals exactly, the stake is returned. Bets lose if there are three or
more goals scored in the match.
Under 2.25 Bets win if there is either 0 or 1 goal scored in the match. If there are
two goals exactly, half the stake will win, and half will be returned. Bets
lose if there are three or more goals scored in the match.
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Betting Rules New Style
Under 2.5 Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if
there are three or more goals scored in the match.
Under 2.75 Bets win if there are 0, 1 or 2 goals scored in the match. If there are
three goals exactly, half the stake will be returned, and half will be lost.
Bets lose if there are four or more goals scored in the match.
Over 2 Bets win if there are three or more goals scored in the match. If there
are two goals exactly, the stake is returned. Bets lose if there is 0 or 1
goal scored in the match.
Over 2.25 Bets win if there are three or more goals scored in the match. If there
are two goals exactly, half the stake will be returned, and half will be
lost. Bets lose if there is 0 or 1 goal scored in the match.
Over 2.5 Bets win if there are three or more goals scored in the match. Bets lose
if there are 0, 1 or 2 goals scored in the match.
Over 2.75 Bets win if there are four or more goals scored in the match. If there
are three goals exactly, half the stake will win, and half will be
returned. Bets lose if there are 0, 1 or 2 goals scored in the match.
Draw No Bet - Predict which team will be the winner. In case of a draw, all bets will be void.
Double Chance - Predict which team will be the winner, covering two of the three possible outcomes in
a match with one bet. The Double Chance 1st Half market is settled according to the result of the 1st
half only.
Multi-Bet Exact Score - Predict the final score of the match by choosing from given options. Every
selection includes several results. You win if the final score is the same as any of the results featured in
the selection you have bet on.
Teams Clean Sheet - Clean sheet means that a team will finish the game without conceding a goal.
Own goals are valid for settlement purposes.
Total Goal Minutes - Total Goal Minutes is the sum of the minutes of all goals scored in the regular
time of the game. Goal times are recorded as the full minute according to the official source. Any goal
scored in the added time of the 1
st
half will be recorded as the 45
th
minute. Any goal scored in the
added time of the 2
nd
half will be recorded as the 90
th
minute. As soon as a game kicks off, it will be
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Betting Rules New Style
deemed to be in the first minute. For example, a goal scored after 24 minutes and 16 seconds will be
settled as scored in the 25
th
minute.
Moneyline Rest of The Match - All bets are determined without taking into consideration the current
score at the time the bet is placed as if the game were starting again from 0:0 score after the bet is
placed.
Scorecast - This is a prediction on both First to Score and Exact Score of the match. Both must be
correct for the bet to win. Own goals are not counted for First to Score. If the 1st goal is an own goal,
the next goal scored which is not an own goal will be counted for settlement purposes. If there are only
own goals in the match, bets will be settled with the Exact Score market odds at kick-off time. If the
match ends with a 0:0 score, all bets will be void. If a player comes on the field after the first goal is
scored or did not take part in the game at all, bets including that player as first to score will be settled
with the Exact Score market odds at kick-off time. If a match is abandoned after the first goal is scored,
bets will be settled with the First to Score odds of the Goalscorer bet type at kick-off time.
Corners Full Time/1
st
Half/2
nd
Half - Awarded, but not taken corners (there is a corner, but before it is
taken the referee signals for the end of the first half or the match) will not count for settlement
purposes. If a corner needs to be retaken for any reason, it will be counted as 1 corner.
Asian Handicap & Over/Under Corners FT/1
st
Half/2
nd
Half - This market is similar to Handicap
(Spread) and Over/Under wagering. Win/Loss for the Handicap part is determined by comparing the
corners taken by each team, applying the given Handicap. Win/Loss for the Over/Under part is
determined by the corners taken by both teams. Push rules apply.
Asian Handicap & Over/Under Corners FT will be settled according to the corners taken during
the whole match.
Asian Handicap & Over/Under Corners 1
st
Half will be settled according to the corners taken in
the 1
st
half only.
Asian Handicap & Over/Under Corners 2
nd
Half will be settled according to the corners taken in
the 2
nd
half only.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for
the end of the first half or the match) will not count for settlement purposes. If a corner needs
to be retaken for any reason, it will be counted as 1 corner.
Total Corners 2-Way - Predict if the total corners taken in the match (by both teams) will be over or
under a given number. Push rules apply. Awarded, but not taken corners (there is a corner, but before
it is taken the referee signals for the end of the first half or the match) will not count for settlement
purposes. If a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is
abandoned, all bets will be void unless settlement is already determined.
Corners 3-Way Handicap - In 3-way Handicap betting, the line is set so that there can also be a draw
outcome, giving you 3 potential bets. Bets are settled by comparing the corners taken by each team,
applying the preset handicap (spread). Awarded, but not taken corners (there is a corner, but before it
is taken the referee signals for the end of the first half or the match) will not count for settlement
purposes. If a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is
abandoned, all bets will be void unless settlement is already determined.
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Betting Rules New Style
VAR - VAR review means that the referee needs to stop the game to consult the Video Assistant
Referee (VAR). A VAR review will have been deemed to have occurred when there is notification of
such within the stadium (Scoreboard /Tannoy announcement).
Substitutes - Substitutes are similar to Handicap and Over/Under wagering. Win/Loss for the Handicap
part is determined by comparing the substitutes used by each team, applying the given Handicap
(Spread). Win/Loss for the Over/Under part is determined by substitutes used by both teams. If a
match is abandoned, all bets will be void unless settlement is already determined.
Ball Possession - Ball Possession is similar to Handicap wagering. Win/loss is determined by the ball
possession of both teams, then by comparing the ball possession with the Handicap (Spread) given
before the game started. If a match is abandoned, all bets will be void.
For settlement purposes, possession percentages are rounded to the closest number as follows:
50.4% > 50%
50.6% > 51%
Passes - A ball played intentionally from one player to another. Attempted passes will also count as
valid for settlement purposes.
Shots on Target - Shots on Target is similar to Handicap and Over/Under wagering. Win/Loss for the
Handicap part is determined by comparing the shots on target of each team, applying the given
Handicap (Spread). Win/Loss for the Over/Under part is determined by shots on target of both teams.
If a match is abandoned, all bets will be void, unless settlement is already unconditionally determined.
Score/Miss a Penalty - Predict if a certain team will score or miss a penalty during the game. Penalties
that were cancelled by the referee will be ignored. When no penalty is taken, bets will be settled as
losers.
Team GK Penalty Save - Predict if the Goalkeeper will make a save. If the goalkeeper is not required to
attempt a save, all bets will be void.
Team X Penalty Props - Predict specific method of penalty to be scored/missed. If the penalty is
scored/missed in another way than the listed selections, bets will be settled as losers.
Player Props
General Rules Selected players must start the match for bets to stand, unless otherwise stated.
Goalscorer- Predict if a player will score first/last/anytime goal in match. Own goals are ignored for
settlement purposes. Bets on players not taking part in the match will be void. Bets on players coming
on as substitutes will stand, unless the market has already been determined.
Player of the Match - Predict who will be announced as the Player of the Match. The winner will be
determined based on the official result announced by the official competition organizer (e.g. UEFA for
Champions League, FIFA for World Cup matches etc.).If there is no official result announced by the
official competition organizer, then the market will be settled on the result announced by the main UK
television broadcaster. If a match is televised live on more than one channel, then the main UK
television broadcaster will be determined based on the following order:
o BBC
o ITV
o Channel 4
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Betting Rules New Style
o Channel 5
o Sky Sports
o BT Sports
o Any other
o If there is no official result or no live UK broadcaster names a Player of the Match, then all bets
will be void.
o Players who enter the field as substitutes (including in extra time) are eligible and will be
counted for settlement purposes. Bets on any players who take no part in the match will be
void. If more than one player is announced as the Player of the Match, then Dead Heat rules
will apply.
o Prices will be available upon request for players not quoted. If an unquoted player is announced
as the winner, then all bets will stand, and the player will count as the winner
Shots on target (Selected Player or Combination of Players) - Any intentional goal attempt which
could result in:
o The ball goes into the net;
o The ball would have gone into the net but was stopped by a goalkeeper's save;
o The ball would have gone into the net but was stopped by a defender who is the last player.
o Shots hitting the frame of the goal are not counted as shots on target unless the above criteria
are met.
o Shots blocked by another player, who is not the last player, are not counted as shots on target.
Shots (Selected Player or Combination of Players) - A shot is defined as any intentional goal attempt
which could result in:
o The ball goes into the net
o The ball would have gone into the net but was saved by the goalkeeper or stopped by an
opposing player who is the last-player.
o The ball is heading towards goal and is blocked by a defender, where they were the last player
meaning that there are not other defenders or a goalkeeper behind the blocker.
o The ball would have gone over or wide of the goal but was stopped by a goalkeeper’s save or by
an outfield player.
o The ball hits the frame of the goal.
Hit the Woodwork (posts and crossbar) player props - Bets on whether a particular player(s) will
manage to hit the crossbar, goal post or any other part of the frame delineating the goal area. This will
be settled as accomplished only if the shot DOES NOT result directly in a goal, awarded exactly after
the ball hits a part of the goal frame. Only direct shots from a player, which hit the woodwork without
any other interference from players or the goalkeeper will count for settlement purposes.
Assists (Selected Player) - The final touch (pass, pass-cum-shot or any other touch) leading to the
recipient of the ball scoring a goal without a decisive touch from an opposition player. Own goals or
penalties do not get an assist awarded.
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Betting Rules New Style
Passes (Selected Player) - An intentional played ball from one player to another. Crosses, throw-ins,
and keeper throws do not count as a pass. Goal kicks, free kicks, corners, kick-offs, and penalties can be
played as a pass.
Tackles (Team/Selected Player) - A tackle is defined as where a player connects with the ball in a
ground challenge where they successfully take the ball away from the player in possession. The
tackled player must clearly be in possession of the ball before the tackle is made.
Futures/Other Props
If two or more players share the applicable finishing positions and no odds have been offered for a
drawn outcome, the payout will be calculated via Dead Heat Reduction rules.
Outrights/Winner - Predict the winner of the relevant competition. Bets are settled on the final league
position, after playoffs (if played), unless otherwise stated.
Season Over/Under Points: Teams must play the pre-determined number of matches for bets to
stand, unless the change in the number of matches could not impact the bets settlement. Only points
won on the pitch count. Point deductions are not included.
Season/Tournament Team Head to Head - If one or more of the teams in the specific market fail to
start the season/tournament, all bets will be void.
Team Goalscorer - Predict which player of a certain team will score the most goals in a
League/Tournament. Goals scored both in regular and extra time count. Penalty shootout goals do not
count. In case two or more players score the same amount of goals, Dead Heat rules apply. If there
aren’t any goals scored by the named team, all bets will be void.
Top Goalscorer - Players who are nominated to play for their teams are considered valid bets
regardless of whether they are sidelined or injured during the tournament. In case a player is
transferred to a different club within the same league, goals scored prior to the move will be counted.
If a player is transferred to a club in another league, goals scored prior to the transfer cannot be
brought over to their new league. All bets will stand in case of any of the above-mentioned scenarios,
unless otherwise stated:
Own goals will not count.
Only goals scored in the league/tournament specified for the market count. For example, for
Premier League Top Goalscorer, goals scored in cup competitions would not count.
Goals scored in playoff matches are not counted.
If two or more players score the same amount of goals, Dead Heat rules apply.
To Qualify/Win the Cup - Winner is the team advancing to the next round or winning the cup. Should a
team be disqualified from the tournament prior to the match, and a bye is awarded, then all
qualification/win the cup bets will be void.
Relegation/Promotion - Bets are settled on the final league position, after playoffs (if played), unless
otherwise stated. If a team is removed from the league before the season has started, then all bets on
that market will be void, and a new relegation/promotion book will be opened.
Group Winner/Qualify/ Forecast/Points
Bets settled on final group standings.
Group Winner Predict the team which will win the group.
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Betting Rules New Style
Group Qualify Predict if a team will qualify for the next round of the tournament
without playoffs.
Group Forecast Predict the exact place the named team or teams will finish in.
Group Points Predict how many points a team will accumulate.
Tournament Total MarketsA prediction on the number of times a specified occurrence happens
during a tournament.
Extra-time will count towards settlement in tournament goals, and own goals, but penalty
shoot-outs will not.
Regular time only will apply to the tournament draws, 0-0s and matches over 2.5 goals markets.
Players must start a minimum of two (2) games for bets to stand, unless the result is already
determined.
Any Player to Score in Every MatchPredict if any player will score in every stage of the tournament,
including all group matches. In tournaments where there is a 3
rd
place playoff, goals scored in the
match are applicable. Goals scored in regular time and extra-time count. Penalty shoot-outs do not
count.
Transfer Specials
Player to sign for before - Club of player to sign includes loan deals for settlement purposes. If
the player is recalled to their parent club or sold to another one later, it does not matter. It only
matters where the player is playing on the date mentioned.
Next Permanent Manager - Bets are settled on the next permanent manager as announced by
the club. Caretaker bosses and interim managers do not count for this market unless they lead
the team in at least 10 competitive matches. If they do, they will be settled as winners for
betting purposes.
Same Game Parlay Rules
All matches must start within 48 hours of the original start time for bets to have action.
All bets on a match which starts but is then abandoned or postponed will be void unless the match is
rearranged and played within 48 hours of the original start time or settlement has already been
determined.
In the event a match venue is changed, all bets will be void.
For all player markets, selected players must take part in the match during the relevant period or
before settlement has been determined for bets to have action (e.g. bets are not automatically voided
if a player does not start the match).
Settlement Rules
Bets will stand if a team name is listed without specifying the term 'XI', or any similar number, roman
numeral, or qualifier related to the players to be fielded, in the team name.
In the absence of a statistic/result required for settlement of a specific market, another reputable
statistical source will be used to support bet settlement.
35
Betting Rules New Style
Basketball
General Rules
The game must start on the scheduled day (local stadium time) for bets to have action.
There must be 5 minutes or less of scheduled game time remaining for bets to have action unless the
specific market outcome is already determined (or unless otherwise stated).
If a game is halted before the minimum time has been played, and not completed within 48 hours of
the scheduled start date, bets will be void unless the specific market outcome is already determined
(or unless otherwise stated, i.e., playoff game rule).
If a game is halted after the minimum time has been played, and not completed within 48 hours of the
scheduled start date, the score when the game was halted will determine the betting results (unless
otherwise stated, i.e., playoff game rule).
Playoff Game Rule - In the case of a halted playoff game (or postseason tournament game), all wagers
have action until completion of the game, as determined by the league’s governing body.
If a game is halted at any time, and replayed in full, all bets will be void.
If a game venue is changed and the home team remains designated as such, bets will stand.
If a game venue is changed and the home and away team’s listings are reversed, bets placed on the
original listing will be void.
All bets include overtime unless otherwise stated.
In 2-way markets, push rules apply unless otherwise stated.
Specific Market Rules
Quarter/Half Markets - The entire relevant period of play must be completed for bets to have action
unless the result is already determined. 4Q and 2H markets include overtime.
Double Result (Halftime/Full Time) - Settled based on the result at half-time and full time, including
overtime if played. If the game ends in a draw and no overtime is played, bets will be void.
Highest Scoring Half - 2H includes overtime if played. The entire game must be played for bets to have
action unless the result is already determined. Push rules apply.
Highest Scoring Quarter - 4Q includes overtime if played. The entire game must be played for bets to
have action unless the result is already determined. Dead Heat rules apply.
Race to “x” Points - If neither team reaches the quoted number of points, bets will be void.
Player Props
Player performance markets - Relevant player(s) must receive playing time for bets to have action.
First Point/Rebound/Assist/etc. markets - Free throws count in first points wagers. All bets are action
unless the player who is wagered on does not start the game.
36
Betting Rules New Style
Most Points/Rebounds/Assists/etc. in game markets - All bets are action unless the player that was
wagered on does not receive any playing time. If two or more players tie, Dead Heat rules apply.
Most Points/Rebounds/Assists/etc. in season/series markets - All bets are action unless the player
that was wagered on does not receive any playing time in the season/series. If two or more players tie,
Dead Heat rules apply.
Daily Props
The scheduled number of games, as stated in the market header, must be completed (in accordance
with the general rules) on the specified date for bets to stand.
In the event of a tie, Dead Heat rules apply.
Daily Player Markets - If the player wagered on does not receive any playing time, bets on that player
are void.
Futures/Other Props
Futures (Champion/Conference Champion/Division Winner/etc.) - If the league/governing body
officially declares a winner for the relevant season on the specified market, bets are action, regardless
of season length, team relocation, team name change, playoff format, etc. (unless otherwise stated in
these rules).
Eastern/Western Conference WinnerDetermined by the teams who progress to the NBA Finals.
Divisional WinnersTie-break rules set by the league will be used to recognize the winner of these
markets.
Conference Number 1 Seed Determined by the team that finishes atop its respective conference at
the end of the regular season. Tie-break rules set by the league will be used to recognize the winner of
this market.
To Make the Playoffs/TournamentIf the league does not begin a post-season for that respective
season, bets will be void. If the number of teams that make the postseason change during the season,
bets will be void.
Regular Season WinsTeam(s) listed on wager must complete at least 98% of their scheduled regular
season games (using schedule from day 1 of regular season) for bets to have action unless the
remaining games during season would not affect the result.
Regular Season Win % - Team(s) listed on wager must complete at least 1 game for bets to have
action.
Regular Season Wins or % - If Team(s) listed on wager do not complete all scheduled regular season
games, the win % listed on wager will be used to grade the bet (Example: “LA Lakers Over 57.5 Wins or
Over 70.1%.” The bet is on Lakers Over 57.5 Wins. If the Lakers do not play all scheduled regular season
games, the bet is now on the Win %: Lakers Over 70.1%).
Player with Most (or highest average) Pts/Rebs/Asts/etc.All bets are action. Bets are action
regardless of the number of games. Dead Heat rules apply.
Regular Season Player PropsPlayer’s team (on day 1 of regular season) must play at least 98% of
their scheduled regular season games (using schedule from day 1 of regular season) for wagers to have
action unless the result is unequivocally determined in fewer games.
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Betting Rules New Style
Name the Finalists/Exact Result All bets are action unless the Finals/Championship is not played.
Awards MarketsAll bets are action unless the award is not given. Dead Heat rules apply.
Player’s Next Team - Determined by the team the specific player is under contract with, and on the
active roster of, for the first game of the following regular season (regardless of whether or not they
play in that game). All bets are action.
Draft PropsThe official NBA Draft website will be used for settlement purposes (player’s height, etc.).
If a player is undrafted, the “over” on the player’s draft position will be the winner for settlement
purposes.
Champions League
If a game finishes in a tie and overtime is not played, 2-way Moneyline betting will be settled as a push.
If a game does not finish in a tie, but overtime is played for qualification purposes, markets will be
settled according to the result at the end of regular time.
Big 3/Other
Settlement will be based on official competition rules.
If a game starts, but is not completed, bets will be void unless the specific market outcome is already
determined.
Same Game Parlay Rules
All games must start within 24 hours of the original start time for bets to have action.
All bets on a game which starts but is then abandoned or postponed will be void unless the game is
rearranged and played within 24 hours of the original start time or settlement has already been
determined. This rule applies to Same Game Parlays irrespective of the Playoff Game Rule or any other
exceptions.
If a game venue is changed, all bets will be void.
Settlement Rules
All settlements are based on the statistics and results provided by the official website of the league’s
governing body, or league’s official statistical provider, unless otherwise stated.
Player markets, or other statistically dependent markets, are settled when the game is final and when
the necessary statistics are readily available on the league’s official website or by the official statistical
provider of the league. Any subsequent statistic changes after these markets are settled will not result
in a re-settlement.
In the absence of a statistic/result required for settlement of a specific market from the sources listed
above, another reputable statistical source will be used to support bet settlement.
38
Betting Rules New Style
Tennis
General Rules
In any of the following circumstances, all bets will stand:
o A change of venue
o A change from indoor court to outdoor court or vice versa
o A change of surface (either before or during a match)
o A delay in start of a match
o Suspensions, as long as the play is resumed, and the match is completed
Bets will be void in the event the statutory number of sets is not completed (e.g. retirement,
disqualification or cancellation) or changed, unless the market has already been determined, or unless
otherwise stated.
If any market does not reach its natural conclusion (e.g. the end of a game/point for a game/point
market), bets will be void unless the market has already been determined, or unless otherwise stated.
For futures bets, bets are void if the player selected does not start the 1
st
round of the tournament.
Specific Market Rules
Moneyline- In the event a player/team is disqualified after the start of the match, the player/team
progressing to the next round or being awarded the victory will be deemed the winner for settlement
purposes. Bets stand if the statutory number of sets is changed.
Spreads- Predict the winner of the set/match applying the given spread. A super tie break is considered
as one set for settlement purposes.
Totals- Totals, or over/under bets refer to the total number of games/sets played. Win/loss is
determined by the number of games/sets accumulated by both players, unless otherwise stated. A tie
break is considered as one game for game bets. A super tiebreak is considered as one game for game
bets, and one set for set bets. In the event that the total is exactly equal to the betting line, then all
bets on this offer will be declared void.
Total Tie Break / Tie Break in a Match including Live Betting- A super tie break is not considered as a
tie break for bets on Total Tie Break.
1st to Win X Games- All bets placed after the coin toss will be void.
First Break- All bets placed after the coin toss will be void.
Total Aces- A Total Aces wager is similar to an Asian Handicap and Over/Under wager. Win/loss is
determined by the number of aces collectively accumulated by both players. Bets will be void in the
event the statutory number of sets is changed. In the event a match is not completed because of a
player retirement or disqualification, all bets will be void.
Total Breaks of Serve in the Match- Predict how many times each player will lose their service game in
the match. Bets will be void in the event the statutory number of sets is changed. In the event a match
is not completed because of a player retirement or disqualification, all bets will be void.
Tie-Break King- Predict that the match will be won in straight sets, with every set won 7-6.
39
Betting Rules New Style
Fast Markets
Point Winner / 1st Point Winner- Bets void in the event the point is awarded by the umpire as a
penalty point.
To Win 1st Game/Point- All bets placed after the coin toss will be void.
Statistical and Player Markets
Match Doubles- Match result with either most aces, least aces, most doubles faults, or least doubles
faults in the event. Equal number of aces or equal number of double faults will be settled as a losing
bet.
Match Trebles- Match result with most/least aces and most/least double faults in the match. Predict
which player will win the three named markets. Equal number of aces or equal number of double faults
will be deemed as a losing bet.
Highest 1st Serve Percentage- In the event the 1st serve percentage is tied, the bet is lost.
Player X Not to Lose Serve in Match- Tie breaks do not count as service games.
First Player to Lose a Service Game- Tie breaks do not count as service games. For this wager to be a
winner, the player specified must lose a service game.
Futures/Other Props
Winning Quarter/Winning Half- Predict from which quarter or half the winner of the tournament will
come from. All players taking part in the tournament are divided into 4 groups (quarters), with one of
the top 4 seeds in each quarter. Winning Quarter: choose from which quarter the winning player will
come from (e.g. 1st, 2nd, 3rd, 4th). Winning Half: choose from which half the winning player will come
from (e.g. top or bottom).
First New Number 1- A new player to be ranked as ATP number 1 in the world who has never achieved
this ranking before. In the event a player not in the selections reaches ATP number 1 in the world, bets
will be void.
Settlement Rules
All settlements are based on the statistics and results provided by the official website of the league’s
governing body on the day of the game, unless stated otherwise.
40
Betting Rules New Style
Football
General Rules
Games must start in the same scheduling week of the league (scheduling week is Thursday-
Wednesday, local stadium time, for NFL) for bets to have action.
There must be 5 minutes or less of scheduled game time left for bets to have action unless the specific
market outcome is already unconditionally determined.
If a game is halted before the minimum time has been played, and not completed within 48 hours of
the scheduled start date, bets will be void, unless the specific market outcome is already determined
(unless otherwise stated, i.e., playoff game rule).
If a game is halted after the minimum time has been played, and not completed within 48 hours of the
scheduled start date, the score when the game was halted will determine the betting results (unless
otherwise stated, i.e., playoff game rule).
Playoff Game Rule - In the case of a halted playoff game, all wagers have action until completion of the
game, as determined by the league’s governing body.
If a game is halted at any time, and replayed in full, all bets will be void.
If a game venue is changed, and the home team remains designated as such, bets will stand.
If a game venue is changed, and the home and away team’s listings are reversed, bets placed on the
original listing will be void.
In 2-way markets, push rules apply unless otherwise stated.
All bets include overtime unless otherwise stated.
Forfeited games, whether won or lost, will not count as a game played or completed (or any other
similar term) for settlement purposes.
For markets related to instances of scoring (e.g. Next Scoring Play, Anytime Scorer), extra point and 2
point conversions after touchdowns are not considered, unless otherwise stated.
Specific Market Rules
Moneyline 3-Way (Regular Season)Bets include overtime if played (since regular season games can
end in a tie with overtime).
Moneyline 3-Way (Playoffs) - Bets do not include overtime. Settlement is based on the result at the
end of regulation.
Double Result (Halftime/Full Time) Settled based on the result at half-time and the end of regulation
time. Bets do not include overtime.
Quarter/Half markets - The entire relevant period of play must be completed for bets to have action
unless the result is already determined. 4Q and 2H markets include overtime.
Highest Scoring Half2H includes overtime if played. The entire game must be played for bets to have
action unless the result is already determined. Push rules apply.
Highest Scoring Quarter 4Q includes overtime if played. The entire game must be played for bets to
have action unless the result is already determined. Dead Heat rules apply.
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Betting Rules New Style
Team to Score/Win/Lead (in) Every Quarter/Half4Q and 2H include overtime.
Extra Point Made/2 Point Conversion/Field Goal Made/Punt Fair Catch In the event the next play is
not the type of play listed for the market, all bets on that market will be void (e.g. the Extra Point Made
market will be void if a team goes for a 2 point conversion). 
Defensive/Special Teams Touchdown ScoredDefensive conversions on 2-point attempts do not
count.
1st Offensive Play from ScrimmageKick-off return and false start do not count as an offensive play. 
Result of Drive(4-Way) - All result of drive markets start on the first offensive snap of the ball.
Any drives which are completed due to the end of the half or game, and do not explicitly result in one
of the outcomes listed, will be void. The outcomes are as follows:
o Offensive Touchdown
o Field Goal AttemptField Goal Attempt is deemed the winner if the kicker kicks the ball.
Blocked, scored, missed, or returned field goals will all be settled as a Field Goal Attempt.
o Punt - All punts returned for a touchdown will be settled as a Punt. Muffed/Blocked punts will
be settled as a Punt, and a new drive will begin with the next snap of the ball. 
o Turnover or Turnover on Downs or Safety - A turnover is classified as the defense gaining
possession of the ball. The following will all be deemed as a turnover for settlement purposes:
Interception or Fumble Lost (note, if the defense recovers and then fumbles back to the
offense during the same play, a new drive will begin and the previous drive will be
settled as a Turnover)
Defensive touchdown (except when a blocked punt results in a touchdown)
Turnover on downs 
Player Props
On any player prop market, player(s) must play at least one snap for bets to have action. If a player is listed as
“inactive” or “did not play” for the relevant game, bets on that player/market will be void.
Touchdown Scorer Player must play at least one snap for bets to have action. If a player is listed as
“inactive” or “did not play” for the relevant game, bets on that player will be void. A touchdown scorer
is defined as the player in possession of the ball in the opposing end zone (a touchdown scorer is not
the player who throws the TD). The selection stated “Defense” does not include special teams.
Regular Season Player Props (season-long market) Player’s week 1 team must play all scheduled
games (using schedule from week 1) for bets to have action unless the result is determined in fewer
games.
Yards on First Completion/Reception/Rush If the specified player does not record a
completion/reception/rush, bets on that market will be void.
Yards on Longest Completion/Reception/RushIf the specified player does not record a
completion/reception/rush, “under” will be the winner for settlement purposes.
Daily Props
The scheduled number of games, as stated in the market header, must be completed (in accordance
with the general rules) on the specified date for bets to stand.
In the event of a tie, Dead Heat rules apply.
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Betting Rules New Style
Daily Player Markets - If the player wagered on does not receive any playing time, bets on that player
are void.
Futures/Other Props
Super Bowl, National Champion, Conference/Division Winner, Conference Title Game Winner, etc.
If the league/governing body officially declares a winner for the relevant season on the specified
market, bets are action, regardless of season length, team relocation, team name change, playoff
format, etc. (unless otherwise stated in these rules).
Regular Season WinsTeam(s) listed on the wager must complete all scheduled regular season games
(using schedule from Week 1 of regular season) for bets to have action unless remaining games during
season would not affect the result. In the event of a venue change for a game(s), bets will stand. In the
event of an opponent change from the original schedule, bets will be void if the result of the specific
game(s) that was altered decides the result of the bet.
Regular Season Win % - Team(s) listed on the wager must complete at least 1 game for bets to have
action.
Regular Season Wins or % - If Team(s) listed on the wager do not complete all scheduled regular
season games, the win % listed on the wager will be used to grade the bet (Example: “NY Giants Over
8.5 Wins or Over 53.1%.” The bet is on Giants Over 8.5 Wins. If the Giants do not play all scheduled
regular season games, the bet is now on the Win %: Giants Over 53.1%).
Player with Most TDs/Yds/etc. All bets have action. Bets have action regardless of number of games.
Dead Heat rules apply.
AFC/NFC Conference Winner Determined by the teams who progress to the Super Bowl.
Divisional WinnersTie-break rules set by the league will be used to recognize the winner of these
markets.
Conference Number 1 Seed Determined by the team who finishes atop their respective conference
at the end of the regular season. Tie-break rules set by the league will be used to recognize the winner
of this market.
To Make the Playoffs If the league does not begin a postseason for that respective season, bets will
be void. If the number of teams that make the postseason change during that respective season, bets
will be void.
Awards Markets All bets are action unless the award is not given, in which case, bets will be void.
Dead Heat rules apply.
Weekly Props (Highest/Lowest Scoring Team/Game, Total Points Scored, Player with Most, etc.)
Markets will include all games on the weekly schedule of the league’s website. All scheduled games for
that week must be completed (in accordance with the general rules) for bets to stand. Dead Heat rules
apply.
Player’s Next Team Determined by the team the specific player is under contract with, and on the
active roster of, for the first game of the regular season (regardless of whether or not they play in that
game). All bets are action.
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Betting Rules New Style
Draft Props Player’s position will be determined by the listed position on the official NFL Draft
website. EDGE is classified as defensive lineman for settlement purposes. Punters/kickers/long
snappers do not count as offensive or defensive players. If a player is undrafted, the “over” on draft
position will be the winner for settlement purposes.
Same Game Parlay Rules
The game must start in the originally scheduled scheduling week of the league (scheduling week for
NFL is Thursday-Wednesday, local stadium time) for bets to have action.
All bets on a game which starts but is then abandoned or postponed will be void unless the game is
rearranged and played within the same scheduling week (scheduling week for NFL is Thursday-
Wednesday, local stadium time) or settlement has already been determined. This rule applies to Same
Game Parlays irrespective of the Playoff Game Rule or any other exceptions.
If a game venue is changed, all bets will be void.
Settlement Rules
All settlements are based on the statistics and results provided by the official website of the league’s
governing body, or league’s official statistical provider, unless otherwise stated.
Player markets, or other statistically dependent markets, are settled when the game is final, and when
the necessary statistics are readily available on the league’s official website, or by the official statistical
provider of the league. Any subsequent statistic changes after these markets are settled will not result
in a re-settlement.
In the absence of a statistic/result required for settlement of a specific market from the sources listed
above, another reputable statistical source will be used to support bet settlement.
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Betting Rules New Style
Aussie Rules Football
General Rules
All Australian Rules bets shall be settled including overtime if played, unless otherwise stated. In the
event that extra time is played, all head to head betting will be settled inclusive of extra time. If a
match is abandoned before the end of normal time, all bets on the match are void, except for those
markets which have been unconditionally determined.
If a match is postponed and rescheduled to take place within 48 hours of the original start time, all bets
on the match will stand.
If a match is no longer being played at the venue advertised, all bets will stand unless the venue has
been changed to the opponent’s home ground, in which case all bets will be void.
For the purposes of determining futures markets such as Make the Grand Final/Minor
Premiership/Premiership/Top 4/ Top 8, all deductions of points by the AFL due to breaches of
regulations shall stand.
Specific Market Rules
In Australian Rules, there are two types of scores: a goal and a behind. A goal umpire judges whether a
goal or a behind is scored.
Scoring Points = Goals (scores 6 points) + Behinds (score 1 point)
Goal Scorer Markets - Bets on players taking no part in the match shall be void. If your player is an
unused substitute or takes the field as a designated substitute after a goal has been scored, bets on
your player to score the first goal shall be void.
Settlement Rules
All settlements are based on the statistics and results provided by the official website of the league’s
governing body, or league’s official statistical provider, unless otherwise stated.
In the absence of a statistic/result required for settlement of a specific market, another reputable
statistical source will be used to support bet settlement.
For all futures markets, the Dead Heat rules shall apply.
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Betting Rules New Style
Baseball
General Rules
Game must start on the scheduled day (local stadium time) for bets to have action.
Bets on games suspended after they have started will have action as long as the game is resumed
within 36 hours of the original start time. If a suspended game is scheduled to be resumed more than
36 hours after the original start time, all bets will be void, unless the wager has been unequivocally
determined prior to the game’s suspension. This applies unless otherwise stated (i.e. playoff game
rule).
If a game is terminated before becoming official, and is not scheduled to resume from where it was
halted, all bets will be void, unless the wager was already determined (e.g. if a game is terminated in
3rd inning, settlement of the 1st inning over/under stands).
Moneyline “4.5 innings rule” - For bets to have action, the game must go at least 5 full innings (4.5
innings if the home team is ahead). If a game is called/suspended after this point, and not rescheduled,
the winner is determined by the score after the last full inning (unless the home team scores to tie, or
take the lead, in the bottom half of the inning, in which case the winner is determined by the score at
the time the game is called) (unless otherwise stated, i.e., playoff game rule).
Total Runs“8.5 innings rule” For bets to have action, the game must go at least 9 full innings (8.5
innings if the home team is ahead), unless the result is already determined, and the game is official.
Run Line - For bets to have action, the game must go at least 9 full innings (8.5 if the home team is ahead).
7 inning games “6.5 innings rule” - For bets on Run Line/Total Runs to have action, the game must go at
least 7 full innings (6.5 innings if the home team is ahead), unless the result is already determined, and
the game is official. Other markets below that are offered in 7 inning games which state the usage of
the 8.5 innings rule, will be settled based on the 6.5 innings rule.
Playoff Game Rule - In the case of a halted playoff game (or postseason tournament game), all wagers
have action until the completion of the game, as determined by the league’s governing body.
Mercy Rule- The result at the time of the relevant league’s “Mercy Rule” call will be used for
settlement purposes.
If a game venue is changed, and the home team remains designated as such, bets will stand.
If a game venue is changed, and the home and away team’s listings are reversed, bets placed on the
original listing will be void.
All bets include extra innings unless otherwise stated.
In 2-way markets push rules apply unless otherwise stated.
MLB Wagers
Action BetsA wager on team vs. team regardless of the starting pitchers. Once a wager is placed, the
odds are locked in, regardless of starting pitcher change(s) before the start of the game. Names of the
starting pitchers in the selections are simply for informational purposes. The Action rules apply on
wagers placed on all markets with the exception of the Listed Pitchers markets.
Listed Pitchers BetsA wager that specifies the starting pitchers for both teams or either team. The
name(s) of the listed pitcher(s) who are relevant for the wager will be included in the market name. If
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Betting Rules New Style
one (or both) of the starting pitchers listed on the wager do not start, the wager is void. Note - any
Listed Pitchers wagers will not be available for Cash Out when the game is live.
Live BettingIf the live prop specifies the pitcher, the bet will stand only if the listed pitcher
remains on the mound until the determination of the wager. If the pitcher is not specified in the
market name, then all bets are action regardless of pitcher changes.
Specific Market Rules
3-Way Moneyline- Settled using the 4.5 innings rule. Extra innings do not count.
3-Way Handicaps/Alternative Run LinesSettled using 8.5 innings rule.
Team Totals/3-Way Totals/Alternative Totals Settled using 8.5 innings rule.
Most Hits/Total Hits/Team Hits (Full Game/FT) Settled using 8.5 innings rule.
3/5/7 Innings TotalsSettled based on score after 3/5/7 full innings. 5/7 inning totals may be settled if
the result is determined and the game is official.
3/5/7 Innings Moneyline The specified number of full innings must be completed for bets to have
action. 5/7 inning Moneyline may be settled if the home team is ahead at, or after the middle of the
5/7 inning.
3/5/7 Innings Run LineThe specified number of full innings must be completed for bets to have
action. 5/7 inning run lines may be settled if the home team is ahead with the quoted run line applied
at, or after the middle of the 5/7 inning.
1
st
Inning Markets Entirety of 1
st
inning must be completed for bets to have action.
Odd/Even MarketsSettled using 8.5 innings rule. Zero is considered an even number.
1
st
5 Innings/Moneyline Settled on result after 5 innings, and the result at the end of the game. If the
game ends in a tie, bets are void. If the game is abandoned, bets are void.
Winning MarginSettled using 8.5 innings rule. Extra innings included. For non-MLB games that can
end in a tie, that option is available. If an MLB game ends in a tie when called/suspended, bets will be
void.
Leader After X InningsX full innings must be completed for bets to have action, unless the home
team is ahead at, or after, the middle of the X inning.
First to Score/Race to X RunsFirst team to reach the required number of runs is settled as the
winner. Bets on “Neither” are settled using the 8.5 innings rule. If a tied game is called/suspended and
the natural conclusion of a game requires a winner, bets on Race to Next Number will be void.
Example: MLB Game is called/suspended at 3-3 after 10 innings, all bets on Race to 4 will be void. Race
to 5/6/7/etc. will be settled as “Neither.”
Highest Scoring IntervalSettled using 8.5 innings rule. Dead Heat rules apply. If the highest scoring
inning occurs in the extra innings, bets on innings 1-9 will be void.
Highest Scoring PeriodSettled using 8.5 innings rule. Extra innings count.
Inning/Half Inning MarketsThe relevant full/half inning must be completed for bets to have action.
Team with Highest Scoring Inning8.5 innings rule applies. Settled based on the single highest scoring
half-inning of the game. If both teams have the same highest score, “tie” is settled as the winner.
Team Scoring First Wins GameSettled if the game is official.
Last to ScoreSettled using 8.5 innings rule.
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Betting Rules New Style
1st Hit/Home Run/etc. of the game Settled using 8.5 innings rule. 
Player Props
On any pre-live prop, the player(s) must start, and either throw at least one pitch (if pitcher) or record
at least one plate appearance (if position player) in the designated game for the bet to have action.
For any live prop, the player(s) must either throw at least one pitch (if pitcher) or record at least one
plate appearance (if position player) in the designated game for the bet to have action. 
For any pre-live props to have action, the game must go at least 9 innings (8.5 innings if home team is
ahead), or 7 innings (6.5 innings if home team is ahead) in a 7-inning game, unless settlement has
already been determined from an official, shortened, game.
Head to head player props for a specific game will have action if those players are in the starting
lineup, and the game becomes official.
Total Bases Propositions - A batter is only credited for total bases if he hits a single (1 base), double (2
bases), triple (3 bases), or home run (4 bases).
Total Runs Allowed - Includes earned and unearned runs.
Player with first Hit/HR/etc. of game - Player must be in starting lineup, and game must be official, for
bets to have action, unless the player who is wagered on is subbed in later and would be the winner of
the market.
Next Plate Appearance Markets
o General Rules
“Intentional Walk” will be included in the settlement of “Walk” for all plate appearance
markets.
“In-Play Out” will be settled as the winner for any batted ball that results in an out(s)
being recorded.
Out” will be settled as the winner for any batted ball that results in an out(s) being
recorded, as well as a strikeout.
o Next Plate Appearance (2 Way)
The “No” selection in this market is settled asany other result” besides a hit, walk,
or hit by pitch.
Interference, obstruction, or sacrifice bunt/fly will be settled as “No”.
o Next Plate Appearance Next Pitch Result
A batted ball that is caught in foul territory to record an out will be settled as “In-Play”.
An intentional ball (even if not thrown by the pitcher) will be settled as “Ball”.
For settlement purposes, “Strike” only includes swinging strikes and called strikes.
o Plate Appearance Result Exact (Listed Pitcher)
“Reach on Error” includes: on error, failed fielders choice, catcher interference, and
dropped third strike (where the batter beats the throw to 1
st
base).
o Plate Appearance Result Grouped (Listed Pitcher)
All bets on the specific market will be void in the following scenarios: error, failed
fielders choice, and catcher interference
o Plate Appearance Result Reach Base (Listed Pitcher)
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Betting Rules New Style
Yes” will be settled as the winner if the specified player hits a home run or the result of
the player’s plate appearance ends with that player being on any base or reaching home
plate (including reaching base in scenarios such as an error or fielder’s choice).
No” will be settled as the winner if the specified player does not hit a home run or the
result of the player’s plate appearance ends with that player not being on base
(including scenarios such as the player recording a hit but being thrown out trying to
stretch a single into extra bases).
o Pitch Result (Listed Pitcher)
Hit by pitch, pitch out, and intentional ball (even if not thrown by the pitcher) are
included in the settlement for “Ball”.
In Play” includes any type of hit (single, double, etc.) in addition to any batted ball
which results in an out(s) being recorded.
o 3-Batter Reach Base
Predict the result of the plate appearance for each of the first three batters due in a half
inning. The bet is whether each batter will reach base or not (e.g. ”no|yes|no” means
that the first and third batter of that half inning will not reach base, and the second
batter will reach base).
“Yes” will be settled as the winner if the specified player hits a home run, or the result of
the player’s plate appearance ends with that player being on any base or reaching home
plate.
All bets have action regardless of any pinch hitters or pitching changes.
Daily Props
MLB Grand Salami/Homes vs. Aways - All scheduled games must be played and go at least 8.5 innings
for bets to have action (or 6.5 innings in a 7-inning game).
Team with Most Runs/HRs/Hits/etc. on a specific dayAll scheduled games must be played and go at
least 8.5 innings for bets to have action, unless the team with the most runs/HRs/hits/etc. took part in
an official, shortened, game and all other games went at least 8.5 innings. For teams with double-
headers, they will be listed with a (1) or (2) next to their team name for their 1
st
and 2
nd
game.
Game with Most Runs/HRs/Hits/etc. on a specific dayOnly games that go at least 8.5 innings are
considered for settlement purposes, unless the game with most runs/HRs/hits/etc. was an official,
shortened, game. For double-headers, the game will be listed with a (1) or (2) for the 1
st
or 2
nd
game.
Total HRs/Hits/Strikeouts/etc. on a specific day All scheduled games must be played and go at least
8.5 innings for action (unless result is already determined).
Will there be a Grand Slam/Player to hit for the cycle/etc. on a specific dayAll scheduled games
must be played and go at least 8.5 innings for bets to have action (unless the result is determined from
an official, shortened, game).
Will there be a No Hitter/Perfect Game on a specific day All scheduled games must be played and go
at least 8.5 innings for bets to have action (unless the result is determined from a game that went at
least 8.5 innings).
Pitcher with most strikeouts/Player with most total bases/etc. on specific day All scheduled games
must be played and go at least 8.5 innings for bets to have action, unless the pitcher/player with the
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Betting Rules New Style
most strikeouts/total bases/etc. took part in an official, shortened, game and all other games went at
least 8.5 innings.
Futures Markets/Other Props
Futures (World Series/Pennant/Divisions/etc.)If the league/governing body officially declares a
winner for the relevant season on the specified market, bets are action, regardless of season length,
team relocation, team name change, playoff format, etc. (unless otherwise stated).
Regular Season WinsTeam(s) listed on the wager must complete at least 98% of scheduled regular
season games (using schedule from opening day) for bets to have action unless the remaining games
during the season would not affect the result. Play-in games do not count towards the regular season
win total.
Regular Season Win % - Team(s) listed on the wager must complete at least 1 game for bets to have
action.
Regular Season Wins or % - If Team(s) listed on the wager do not complete all scheduled regular
season games, the win % listed on the wager will be used to grade the bet (Example: “ATL Braves Over
93.5 Wins or Over 57.7%.” The bet is on Braves Over 93.5 Wins. If the Braves do not play all scheduled
regular season games, the bet is now on the Win %: Braves Over 57.1%). Play-in games do not count
towards settlement.
Player with Most HR/RBI/Wins/etc.All bets are action. Bets are action regardless of the number of
games. Dead Heat rules apply.
Regular Season Player PropsPlayer’s opening day team must play at least 98% of scheduled regular
season games (using schedule from opening day) for wager to have action unless the result is
unequivocally determined in fewer games.
To Make the Playoffs/Tournament If the league does not begin a post-season for that respective
season, bets will be void. If the number of teams that make the postseason, or postseason format,
changes during the season, all bets will be void.
American/National League Winner Determined by the teams who progress to the World Series from
each league.
Awards MarketsAll bets are action unless the award is not given (bets are void in this case). Dead
Heat rules apply.
American/National League WildcardDetermined by the team(s) that win the Wildcard game(s) and
advance.
Player’s Next Team - Determined by the team the specific player is under contract with, and on the
active roster of, for the first game of the following regular season (regardless of if they play or not in
that game). All bets are action.
Series Betting [Regular Season]All scheduled games in a specified series must be official for bets to
have action. Bets are action regardless of starting pitchers. Push rules apply.
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Betting Rules New Style
Same Game Parlay Rules
All games must start on the scheduled day (local stadium time) for bets to have action.
All bets on a game which starts but is then abandoned or postponed will be void unless the game is
rearranged and played within 36 hours of the original start time or settlement has already been
determined. This rule applies to Same Game Parlays irrespective of the Playoff Game Rule, the Mercy
Rule, or any other exceptions.
For all player markets, selected players must take part in the game for bets to have action. For the
purposes of Same Game Parlays, taking part in the game is defined as follows:
o Hitting/Batting Markets - recording at least one plate appearance.
o Stolen Bases Markets - entering the game in any capacity (e.g. hitter, fielder, pitcher, pinch
runner).
o Pitching Markets- throwing at least one pitch.
Settlement Rules
All settlements are based on the statistics and results provided by the official website of the league’s
governing body, or league’s official statistical provider, unless otherwise stated.
Player markets, or other statistically dependent markets, are settled when the game is final, and when
the necessary statistics are readily available on the league’s official website, or by the official statistical
provider of the league. Any subsequent statistical changes after these markets are settled will not
result in a re-settlement.
In the absence of a statistic/result required for settlement of a specific market from the sources listed
above, another reputable statistical source will be used to support bet settlement.
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Betting Rules New Style
Boxing
General Rules
If the fight does not take place as scheduled and is not played on the same date (local time), all bets
are void. The exception is if we advertise an incorrect start time or if a fight is offered using an
expected date before the exact date is known. Once an official announcement is made regarding the
fight date, the fight will be corrected to the official date and will be subject to normal rules.
All bets will be settled on the official result announced at the end of the fight. Subsequent
appeals/amendments do not affect settlement (unless the amendment was made due to human error
when announcing the result). 
The bell sound is the sign for the beginning of the first round for betting purposes. When a fighter fails
to answer the bell for the next round, his opponent will be deemed to have won in the previous round.
In declaration of a “No Contest” or “Technical Draw,” all bets will be void and wagers will be refunded,
with the exception of markets where the outcome has already been determined.
Specific Market Rules
Fight Winner - All bets will be valid regardless of changes to the number of rounds to be fought.
Declaration of a draw - all bets will be void and wagers will be refunded, except as otherwise stated
(e.g. 3-Way Moneyline bets). This includes a fight which ends in a Majority Draw.
Method of Victory - If for any reason the number of rounds in a fight is changed, bets already placed
will be void and wagers returned.
Draw or Technical Draw - Draw is scorecard draw. Technical Draw is if the referee stops the
fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout
or disqualification, and results in all bets being void.
Knockout - Knockout is when the boxer does not stand up after a 10 count. Technical Knockout
is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a
technical knockout unless the fight is subsequently decided by the judges’ scorecards, or is
declared a No Contest.
Technical Decision - Decision is on scorecard points between the judges. Technical Decision is
settled by the judges’ scorecards at any time other than at the end of the scheduled rounds. In
the event of a Technical Decision before the end of the fight, all markets that can be settled as
Decision will be settled as Decision.
Total Rounds - If for any reason the number of rounds in a fight is changed, bets already placed will be
void and wagers returned. For settlement purposes, where a half round is stated, then 1 minute 30
seconds of the respective round will define the half to determine under or over. In the case of
Women’s Boxing, 2 minute rounds over 1:00 will define the half of the round. For example: Over 90
seconds into the 7th round of a boxing fight will equal Over 6.5 rounds
Knockdown Betting - For settlement purposes a knockdown is defined as a fighter being KO'd or
receiving a mandatory 8 count (anything deemed a slip by the referee will not count).
Round or Group of Rounds Betting - If for any reason the number of rounds in a fight is changed, bets
on round betting already placed will be void and wagers returned. For betting purposes, betting on
rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or
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Betting Rules New Style
group of rounds. In the event of a Technical Decision before the end of the fight, all bets will be settled
as a win by Decision.
What Round Will Fight End/When Will the Fight End - If for any reason the number of rounds in a fight
is changed, bets already placed will be void and wagers returned. For betting purposes, ‘Fight To Go
The Distance’ covers the bout being decided by Points, or ending in a Draw after the scheduled number
of rounds. In the event of a Technical Decision being declared, then settlement of both markets will be
based on the final completed Round. This rule applies to Total Rounds as well.
Settlement Rules
All settlements are based on the statistics and results provided by the official website of the
league’s/competition governing body. For Boxing, www.boxrec.com is used.
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Betting Rules New Style
Cricket
General Rules
All games must start on the scheduled date (local time) for bets to have action.
All bets on a match which starts but is then abandoned or postponed matches will be void unless the
match is rearranged and played on the same date (local time) unless settlement has already been
determined or unless it is otherwise stated in the rules. An exception is made if an incorrect start time
is announced on our website.
If a match venue is changed, bets already placed will stand as long as the home team is still designated
as such. If the home and away team for a listed match are reversed, bets based on the original listing
will be void.
Test Matches / First-Class Matches Bets stand where at least one ball has been bowled. In Test
Matches, if the official result is a tie, draw bets will be settled as losers and the match will be settled
under Dead Heat rules. In County Championship, Sheffield Shield, and Plunket Shield matches where
the Draw is NOT offered as a selection, all bets will be void when there is a Draw. For all
Three/Four/Five Day matches, a minimum of 50 overs must be bowled, with the exception of teams
being all out or declaring, otherwise all bets will be void unless settlement has already been
determined. In the event of an inning being forfeited, all bets will be void unless settlement has already
been determined. Subject to the above rules, all bets will stand regardless of delays and interruption
caused by adverse weather.
One Day (50/40 Overs) / Twenty20 / T10 / 100-Ball Competitions- In matches affected by adverse
weather, bets will be governed by the official competition rules except if a match is decided upon by
either a bowl out or the toss of a coin, in which case all bets will be void unless settlement has already
been determined or unless it is an elimination match. In the event of a change of opponent from the
one advertised, all bets will be void. Where tie is not offered as a selection and the official competition
rules determine a winner/progressing side, all bets will be settled on the official result. In competitions
where a super over determines a winner, all bets will be settled on the official result.
The HundredAn over will consist of 5 legal deliveries, so a full inning will be made up of 20 overs. All
other rules remain the same as other formats unless otherwise specified within the specific market
rules section.
Boundaries, extras, runs, and wickets scored/taking place in a super over do not count
unless otherwise stated.
Specific Market Rules
Draw No Bet - Predict which team will be the winner. In the case of a draw, all bets will be void. If a
game is abandoned, all bets will be void.
Double Chance - Predict the match result to be either of the three options given. Bets will stand on the
official result provided at least one ball has been bowled.
Innings Runs - If the Duckworth-Lewis-Stern method is called into play and the runs for one of the
teams are reduced markets will be valid for settlement. However, all bets will be void if, after the
bets were placed, the number of overs or balls is reduced for the innings by more than the
values stated below for the applicable format unless settlement has already been determined.
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Betting Rules New Style
One Day Matches 5 or more overs.
Twenty20 Matches 3 or more overs.
T10 Matches  1 or more overs. 
100-Ball Matches  21 or more balls.
1
st
6/12 Over Runs - If the specified number of overs are not completed, the bet will be void, unless the
team is all out, declares, reaches their target or settlement of the bet has already been determined.
1
st
 X Overs Runs (5 Balls) - If the specified number of overs are not completed, all bets will be void,
unless the team is all out, declares, reaches their target or settlement has already been determined.
5 Over Run Bands - If the selected number of overs is not complete due to external factors or adverse
weather, bets will be void, unless settlement of the bet is already determined. If the natural length of
the innings is less than the selected number of overs (e.g. a team is all out in less than the selected
overs or reaches their target), bets will stand.
Session Runs - Predict how many runs will be scored in the specific session. The result is determined
by the total number of runs scored, regardless of which team has scored them. If fewer than 20 overs
are bowled in a session, bets will be void unless settlement has already been determined.
Fall of Next Wicket - Predict whether the next wicket will fall before or after a specified number of
runs have been scored. If the batting team reaches the end of their allotted overs, reaches their
target, or declares before the specified wicket falls, the result will be the total amassed. If a player
retires hurt, all bets struck on that wicket are carried over onto the next partnership until a wicket falls.
All bets will be void if, after the bets were placed, the number of overs or balls is reduced for the
innings by more than the values stated below for the applicable format unless settlement has already
been determined. 
One Day Matches 5 or more overs.
Twenty20 Matches-– 3 or more overs.
T10 Matches  1 or more overs. 
100-Ball Matches  21 or more balls.
Next Over Runs - Predict the total runs scored during the next over of the match. Extras and penalty
runs will be included. If the over is not completed, bets will be void, unless settlement has already been
determined.
Next Over Runs (5 Balls)- Predict the total runs scored during the next over (5 balls) of a 100-
Ball match. Extras and penalty runs will be included. If the over (5 balls) is not completed, all bets will
be void, unless settlement has already been determined.
Next Over Wicket? (Yes/No) - For settlement purposes, any wicket will count, including run outs. A
batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out, the wicket is
deemed to have taken place on the previous ball. If the over is not completed, bets will be void, unless
settlement is already determined.
Next Over Odd/Even - Zero will be deemed to be an even number. If the over is not completed, bets
will be void.
Runs Off Delivery - The settlement will be determined by the number of runs added to the team total,
off the specified delivery. For settlement purposes, all illegal balls count as deliveries. For example, if
any over starts with a wide, then 1 run for the wide delivery will be the settlement for the first delivery
despite there being no legal ball bowled. The next ball will be deemed as delivery 2 for that over. If a
55
Betting Rules New Style
delivery leads to a free hit or a free hit is re-bowled because of an illegal delivery, the runs scored off
the additional delivery do not count. All runs, whether off the bat or not, are included. For example, a
wide with three extra runs taken equates to 4 runs in total off that specified delivery.
Batsman Total Runs - Bet on if the named batsman will score more or less than a specified total. In all
forms of cricket, the batsman must face at least 1 ball for bets to stand unless given out before facing a
ball. All bets will be void if, after the bets were placed, the number of overs or balls is reduced for the
innings by more than the values stated below for the applicable format unless settlement has already
been determined.
One Day Matches – 5 or more overs.
Twenty20 Matches 3 or more overs.
10 Matches  1 or more overs. 
100-Ball Matches  21 or more balls.
A 50/100 Score in the Match - Bets will stand after the specified batsman has faced one ball or is given
out without facing a ball. Score counts if the batsman is not out including if the innings is declared. The
following minimum number of overs must be scheduled, and there must be an official result
(Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
Test and First-Class Matches - In drawn matches, all bets will be void if fewer than 200 overs
have been bowled, unless settlement has already been determined.
Limited Overs Matches  All bets will be void if the number of scheduled overs or balls per
innings is not at least equal to the values stated below for the applicable format and there has
been an official result (including if the Duckworth-Lewis-Stern method has been called into
play) unless settlement has already been determined.
One Day Matches 40 overs.
Twenty20 Matches 20 overs.
T10 Matches 10 overs.
100-Ball Matches 100 balls.
A 50/100 Score in the 1
st
InningsBets are struck on the 1st innings of the match, the
settlement of which is determined by the team batting 1st (as opposed to both teams). The
innings must be completed (declarations count), otherwise all bets will be void unless
settlement has already been determined.
Batsman to Score 50+/100+ Runs - All bets will stand if the selected player faces a single delivery. If the
selected player does not face a single delivery, all bets will be void. 
Test and First-Class Matches All bets will stand irrespective of delays caused by rain or for any
other reason providing a single ball is bowled. 
Limited Overs Matches - All bets will be void if, after the bets were placed, the number of overs
or balls is reduced for the innings by more than the values stated below for the applicable
format unless settlement has already been determined.
One Day Matches - 5 or more overs.  
Twenty20 Matches - 3 or more overs.  
T10 Matches - 1 or more overs.  
100-Ball Matches 21 or more balls.
Top Batsman/Top Bowler - Bets on players not selected in the starting 11 or designated as substitutes,
will be void. Bets on players who are selected but do not bat or field will be settled as losers. Dead Heat
56
Betting Rules New Style
rules apply. If two players or more end on an equal number of wickets, then the bowler with the least
number of runs conceded will be deemed the winner. All bets will be void if the number of played overs or
balls per innings is not at least equal to the values stated below for the applicable format unless teams are
all out:
Test and First-Class Matches – 1
st
innings only counts. 50 overs.
One Day Internationals20 overs.
Domestic 50 Over Competitions20 overs.
Domestic 40 Over Competitions 10 overs.
Twenty20 Matches 6 overs.
T10 Matches 6 overs
100-Ball Matches 40 balls.
Player of the Match - Bets are settled on the officially declared player of the match. Dead Heat rules
apply. If no player of the match is officially declared, then all bets will be void.
Player to Score Most Sixes - Bets placed on any player not in the starting 11 will be void. Bets on players
who are selected but do not bat will be settled as losers if one or more sixes are scored. Dead Heat rules
apply. Bets will be void if no sixes are scored. All bets will be void if the number of scheduled overs or balls
per innings is not at least equal to the values stated below for the applicable format unless settlement has
already been determined.
One Day Matches 40 overs.
Twenty20 Matches20 overs.
T10 Matches  10 overs. 
100-Ball Matches  100 balls.
Batsman Match Bets - Predict which Batsman will score more runs in the game. Push Rules apply. In Test
and County Championship matches only the first innings counts for settlement purposes. Bets will stand if
each Batsman has faced at least one ball. Runs scored in a super over will not count for settlement
purposes. In the event of two or more players ending on an equal number of runs, bets will be void.
Bowler Match Bets - Predict which bowler will take the most wickets in the game. Push Rules apply. In
Test and County Championship matches, only the first innings counts for settlement purposes. Bets will
stand if each bowler has bowled at least one ball. Wickets taken in a super over will not count for
settlement purposes. In the event of both bowlers taking an equal number of wickets, the bowler with the
least number of runs conceded will be deemed the winner.
Highest Individual Score
Test and First-Class Matches   In drawn matches, all bets will be void if fewer than 200 overs have
been bowled, unless settlement has already been determined.
Limited Overs Matches All bets will be void if the number of scheduled overs or balls per innings
is not at least equal to the values stated below for the applicable format unless settlement has
already been determined. 
One Day Matches 40 overs.
Twenty20 Matches 20 overs.
T10 Matches 10 overs.
100-Ball Matches 100 balls.
57
Betting Rules New Style
Highest Opening Partnership - If the batting team reaches the end of their allotted overs, reaches their
target, or declares before the first wicket falls, the result will be the total amassed. For settlement
purposes, a batsman retiring hurt does not count as a wicket.
Test and First-Class Matches – 1
st
innings only counts. In drawn matches, all bets will be void if
fewer than 200 overs have been bowled, unless settlement has already been determined.
Limited Overs Matches All bets will be void if, after the bets were placed, the number of overs is
reduced for the innings by more than the values stated below for the applicable format unless
settlement has already been determined. 
One Day Matches 5 or more overs.
Twenty20 Matches 3 or more overs.
T10 Matches 1 or more overs.
Most Match Fours/Sixes - Predict which team will score the most fours/sixes in the game. For settlement
purposes this is all deliveries from which a batsman is credited with exactly four/six runs (including all-
run/overthrows).
Test and First-Class Matches   In drawn matches, all bets will be void if fewer than 200 overs have
been bowled, unless settlement has already been determined.
Limited Overs Matches All bets will be void if the number of scheduled overs or balls per innings
is not at least equal to the values stated below for the applicable format unless settlement has
already been determined.
One Day Matches 40 overs.
Twenty20 Matches  20 overs.
T10 Matches 10 overs.
100-Ball Matches 100 balls.
Most Run Outs - Predict which team will create the most run outs whilst fielding. If a match is abandoned,
all bets will be void. If a match is reduced in overs and a match result is reached, then the team that
achieved the most run outs whilst fielding, regardless of the number of overs bowled, will be the winner.
In matches determined by a super over, any run out during the super over will not count for settlement
purposes. In Test Matches and First-Class Matches all innings of the match will count.
Dismissal Method - Predict the method by which the first/next Batsman will be given out. If there are no
wickets in the game or after the bet has been placed during Live Betting, all bets will be void.
Method of Dismissal 2-Way - The options available are: Caught and Not Caught (includes sent
off/retired out). A batsman retiring as hurt does not count as a wicket. If no further wickets fall all
bets will be void.
Method of Dismissal 6-Way - The options available are: Caught, Bowled, LBW, Run Out, Stumped
or Any Other (includes sent off/retired out). A batsman retiring as hurt does not count as a wicket.
If no further wickets fall all bets will be void.
Method of Dismissal 7-Way - The options available are: Bowled, Fielder Catch, Keeper Catch, LBW,
Run Out, Stumped or Any Other (includes sent off/retired out). A batsman retiring as hurt does not
count as a wicket. If no further wickets fall all bets will be void.
Wickets Lost In “X” Runs - Settlement is determined by the number of wickets lost by the time a specific
score is reached. If a team declares or reaches their target or the quoted score is otherwise not reached,
then the wickets lost at that time will be the result of the market.
58
Betting Rules New Style
Test and First-Class MatchesAll bets will stand irrespective of delays caused by rain or for any
other reason.
Limited Overs Matches  All bets will be void if, after the bets were placed, the number of overs
or balls is reduced for the innings by more than the values stated below for the applicable
formats unless settlement has already been determined.
One Day Matches 5 or more overs.
Twenty20 Matches 3 or more overs.
T10 Matches 1 or more overs.
100-Ball Matches 21 or more balls.
1
st
Wicket Method - Predict the method by which the 1st wicket in the game will be scored. If the game is
abandoned before a wicket is taken or there is no wicket taken at all in the match, all bets will be void. The
options available are: Caught, Bowled, LBW, Run Out, Stumped and Any Other (includes sent off/retired
out).
1
st
Innings Lead - Both teams must complete their first innings for bets to stand (including declarations).
Dead Heat rules apply.
1
st
Over Total Runs/Team 1
st
Over Total Runs - Predict the total runs scored during the 1st Over of the
match. Extras and penalty runs will be included. If the 1st Over is not completed, bets will be void.
Runs at Fall Of 1st Wicket/Team Runs At Fall Of 1st Wicket - Predict the number of runs in the game at
which the 1st wicket will fall. If a match is abandoned before the fall of the 1st wicket, or there is no wicket
in the game, bets will be void unless the result is already determined. If the team batting first reaches the
end of their allotted overs or declares before the 1st wicket falls, the result will be the total amassed.
Team with Highest 1
st
6/10/15 Overs Score - Predict which team will have the higher score after the 1st
6/10/15 Overs. If either team does not complete the number of overs stated, bets will be void unless the
result has already been determined. In the event of a tie, bets will be void.
Total Match Fours/Sixes - Predict whether the total number of fours/sixes in the match will be over or
under a specified figure. Only fours/sixes scored off the bat (off any delivery - legal or not) will count
towards the total fours/sixes. Overthrows, all run fours/sixes, and extras do not count. All bets will be void
if, after the bets were placed, the number of overs or balls is reduced for the innings by more than the
values stated below for the applicable format unless settlement has already been determined.
One Day Matches 5 or more overs.
Twenty20 Matches 3 or more overs.
T10 Matches 1 or more overs.
100-Ball Matches 21 or more balls.
Innings Total Fours/Sixes - Predict whether the total number of fours/sixes in the innings will be over or
under a specified figure. Only fours and sixes scored off the bat (off any delivery - legal or not) will count
towards the total innings fours and sixes. Extras do not count. All bets will be void if, after the bets were
placed, the number of overs or balls is reduced for the innings by more than the values stated below for
the applicable formats unless settlement has already been determined.
One Day Matches 5 or more overs.
Twenty20 Matches 3 or more overs.
T10 Matches 1 or more overs.
100-Ball Matches 21 or more balls.
59
Betting Rules New Style
Total Match Wides - Predict whether the total number of wides will be over or under a specified figure. All
bets will be void if, after the bets were placed, the number of overs or balls is reduced for the innings by
more than the values stated below for the applicable formats unless settlement has already been
determined.
One Day Matches 5 or more overs.
Twenty20 Matches 3 or more overs.
T10 Matches 1 or more overs.
100-Ball Matches 21 or more balls.
Total Match Run Outs - Predict whether the total number of run outs will be over or under a specified
figure. All bets will be void if, after the bets were placed, the number of overs or balls is reduced for the
innings by more than the values stated below for the applicable formats unless settlement has already
been determined.
One Day Matches 5 or more overs.
Twenty20 Matches 3 or more overs.
T10 Matches 1 or more overs.
100-Ball Matches 21 or more balls.
Match Specials Markets
General Rules
o Test and First-Class Matches All bets will stand irrespective of delays caused by rain or for any
other reason.
o Limited Overs Matches All bets will be void if, after the bets were placed, the number of overs
or balls is reduced for the innings by more than the values stated below for the applicable
formats unless settlement has already been determined.
One Day Matches - 5 or more overs.
Twenty20 Matches - 3 or more overs.
T10 Matches - 1 or more overs.
100-Ball Matches 21 or more balls.
Player Combined Runs/Wickets/Fours/SixesAll bets will stand if either player listed faces a single
delivery.
Most Runs/Fours/Sixes - Predict which team/player will have the most runs/fours/sixes. In the event
of a tie, all bets will be graded as lost. All bets will stand regardless of whether a selected player faces a
single delivery.
Top Batsman/Top Bowler - Predict which player will be the Top Batsman/Bowler. In the event of a tie, all bets
will be lost. All bets will stand regardless of whether a selected player faces or bowls a single delivery.
60
Betting Rules New Style
Tournament Markets
Tournament Total 6s - For settlement purposes the official total will stand regardless of any matches being
abandoned or reduced in overs. Dead Heat rules apply. Sixes scored in a super over do not count.
Tournament Total 4s - For settlement purposes the official total will stand regardless of any matches being
abandoned or reduced in overs. Dead Heat rules apply. Fours scored in a super over do not count.
Tournament Total Wides - If a bowler bowls a wide, all extra runs taken from the wide delivery count. For
example, if it goes for 4 and is scored as 5 wides; for betting purposes, the delivery will count as 5 rather
than 1 wide delivery bowled. For settlement purposes the official total will stand regardless of any
matches being abandoned or reduced in overs. Dead Heat rules apply. Wides bowled in a super over do
not count.
Total Tournament Run Outs - For settlement purposes the official total will stand regardless of any
matches being abandoned or reduced in overs. Run outs in a super over do not count.
Total Tournament Stumpings - For settlement purposes the official total will stand regardless of any
matches being abandoned or reduced in overs. Stumpings in a super over do not count.
Tournament Team to Hit Most 6s - For settlement purposes the official total will stand regardless of any
matches being abandoned or reduced in overs. Dead Heat rules apply. Sixes scored in a super over do not
count.
Tournament Highest Individual Player Score - For settlement purposes the official total will stand
regardless of any matches being abandoned or reduced in overs. Dead Heat rules apply.
Total Tournament Centuries - For settlement purposes the official total will stand regardless of any
matches being abandoned or reduced in overs. Dead Heat rules apply.
Tournament Highest Team Score - What will the highest team score be during the series. For settlement
purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead
Heat rules apply.
Tournament Hat-Trick - Bets settled as ‘Yes’, if a ‘hat-trick’ (deemed as when a bowler dismisses three
batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.
Bowler to take 5 Wickets in a Match? - Bets settled as “Yes” if a player takes 5 wickets in one match. For
settlement purposes the official total will stand regardless of any matches being abandoned or reduced in
overs.
Player Runs Match Bet - Who will score the most runs during the World Cup. Player Run bets will stand
regardless of whether a player plays all matches or not, unless otherwise stated; all runs scored during the
tournament will count. For settlement purposes the official total will stand regardless of any matches
being abandoned or reduced in overs. Dead Heat rules apply. Runs scored in a super over do not count.
Both players involved in the Match Bet must play at least one match for bets to stand.
Player Bowler Match Bet - Predict who will take the most wickets during the World Cup. Player bowler
bets will stand regardless of whether a player plays all matches or not, unless otherwise stated; all wickets
taken during the tournament will count. For settlement purposes the official total will stand regardless of
any matches being abandoned or reduced in overs. Dead Heat rules apply. Wickets scored in a super over
do not count. Both players involved in the Match Bet must play at least one match for bets to stand.
Futures/Other Props
Winner - Predict the winner of the tournament/league. Bets are settled on the final league position,
unless otherwise stated.
61
Betting Rules New Style
Top Series/Tournament Batman/Bowler - Any quoted player, who takes no part in the specified series
or tournament, will be void. In the event of two or more players ending on an equal number of wickets,
the bowler with the least number of runs conceded will be the winner. Dead Heat rules apply.
Settlement Rules
All settlements are based on the statistics and results provided by the official website of the
league’s/competition governing body.
Dead Heat rules are applied for certain markets and as stated in the individual market rule.
62
Betting Rules New Style
Darts
General Rules
All games must start on the scheduled date for bets to have action. The exception is if we advertise an
incorrect start time.
All bets on a game which starts but is then abandoned or postponed will be void unless rearranged and
played on the same date (local time) or unless it is otherwise stated in the rules.
Bets on any match market abandoned before the full completion of the statutory number of legs/sets
will be void unless settlement is already determined.
In the event the statutory number of sets/legs is changed or differs from those offered for betting
purposes, then all bets are void, unless otherwise stated.
Specific Market Rules
Moneyline/Winner In the event a match starts but is not completed, the player progressing to the
next round or being awarded the victory will be deemed the winner for settlement purposes. All
bets will be void in the 2 way market if the match result is a tie. In the event the statutory number of
sets/legs is changed or differs from those offered for betting purposes then all bets will stand.
Settlement Rules
All settlements are based on the statistics and results provided by the official website of the
league’s/competition governing body.
In the absence of a statistic/result required for settlement of a specific market, another reputable
statistical source will be used to support bet settlement.
63
Betting Rules New Style
Golf
General Rules
If the start of a round is delayed, or if play during a round is suspended, all pending wagers will remain
valid for 48 hours. If the postponement lasts more than 48 hours, all pending wagers will be cancelled,
and stakes refunded.
For the four ‘Majors’, namely the US Masters, USPGA, US Open and British Open Championships, pre-
tournament futures winner bets will stand so long as the event is completed in the calendar year,
otherwise they will be void.
Where a golfer withdraws before the start of a tournament then all bets on that participant will be
declared void.
Bets stand once the player has teed off the first hole.
Specific Market Rules
Tournament Futures Winner - All futures bets are settled on the player/team winning the trophy. The
result of playoffs is taken into account. All bets stand except for those placed on participants not
competing in the first round. In the event that there is a change to or decrease in the booked number
of rounds or openings played in the competition, wagers set on this market will stand if 36 holes of the
tournament have been completed. If less than 36 holes have been completed, or futures bets were
placed after the last shot of the previous completed round, bets will be void.
Top Nationality/Player Betting - The winners will be settled in the same way as futures bets, subject to
Dead Heat deductions, with only the players quoted counting for settlement purposes. Bets stand once
the player has teed off the first hole.
End of Round Leader - The player with the leading score at the end of the specified round will be
deemed the winner. Dead Heat rules apply. Bets stand once the player has teed off the first hole.
Winner Without Favorite/Nominated Players - Predict who will win the market without selected
players. Dead Heat rules apply.
Top Specified Finish - A Player to finish within the Top 4, Top 5, Top 6, Top 10 or Top 20 of a specific
tournament. Dead Heat rules apply. Bets stand once the player has teed off the first hole.
18 Hole 2 & 3 Ball Match Bet Markets - Bets stand once the players have teed off the first hole. If a
round is abandoned, bets on that round will be void. In the event that pairings or groups change, then
all bets will be void. The winner will be the player with the lowest score over 18 holes. For tournaments
using the Stableford scoring system the highest points scorer during the round is the winner. For 2 ball
betting, where a price is not offered for the tie, bets will be void in the event of a tie and wagers
refunded. In 3 ball betting Dead Heat rules will apply. For hole winner markets, bets stand once all
nominated players tee off the designated hole. For a player to win the hole, they must score a lower
score than every other player on that specified hole. If a player withdraws during the hole, bets on the
withdrawn player will be settled as losers. Bets are settled once the players leave the green. For hole
group betting, bets are settled based on the score over a specified group of holes. For a player to win
the group of holes, they must score a lower score than every other player on the specified holes. Bets
will be void if one of the players does not tee off on the first of the specified holes. If a player
withdraws during the specified group of holes, bets on that player will be settled as losers.
64
Betting Rules New Style
Six Shooter - Predict which of the 5 or 6 players in a group will win the round. Dead Heat rules apply.
Bets stand once the players have teed off the first hole.
Tournament Match Bets
Bets stand once the players have teed off the first hole. If a player withdraws, whichever player
completes the most holes is deemed the winner. If both players complete the same number of holes,
the player with the lowest score is deemed the winner.
If the scheduled number of rounds is reduced by bad weather, bets will be settled so long as
there is a deemed tournament winner and a minimum of 36 holes played. The winner will be
the player leading after the last completed official round.
If a player is disqualified or withdraws after starting, either prior to the completion of two
rounds or after both players have made the cut, then the other player is deemed the winner. If
a player is disqualified during either the 3rd or 4th rounds, when the other player in the match
bet has already missed the cut, then the disqualified player is deemed the winner.
If an individual match-up ends in a tie, bets will be void. For match betting where a price for the
tie is offered and the match is tied, bets on either player will be settled as losers.
Playoff is taken into account for settlement purposes.
Tournament Trio/Group Betting - Bet on which player will achieve the highest placing at the end of the
tournament from the group of named players. Players are grouped together for betting purposes. If a
player in the group withdraws before the tournament begins, the market will be void. Dead Heat rules
apply. At least 36 holes must be completed.
Tournament Specials/Props
To Make or Miss the Cut Markets
The first official cut will be used to settle this market. Any subsequent cut will be
irrelevant. Any player who withdraws or is disqualified prior to the first cut will be
deemed to have missed the cut.
For bets on what score to par the tournament cut be made at, the first official cut will be
used to settle this market. Any subsequent cut will be irrelevant.
Hole in One Markets
Tournament Hole in One - Bet on if a hole in one will be scored during the tournament.
Bets will stand as long as a minimum of 36 holes of a tournament are played.
Round Hole in One - Bet on if a hole-in-one be scored during a particular round of a
tournament. Bets will stand as long as the particular round is completed.
Will a Hole in One Be Scored on a Particular Hole During the Tournament - Bets will
stand as long as a minimum of 36 holes of a tournament are played.
Will Specified Player Make a Hole in One During the Specified Round or Tournament -
Player must tee off for bets to stand.
Total Players Under Par - Bet on how many players will finish the tournament with an overall
score under par. 36 Holes must be completed for bets to stand.
First Time Winner? Bet on if the tournament will be won by a player who has never won the
specific tournament before.
Tournament Winning Margin - Bet on how many shots the winning player will win the specified
tournament by (i.e. How many strokes between the winner and second place). Bets will stand
so long as a minimum of 36 holes are played.
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Betting Rules New Style
Tournament Wire to Wire Winner - Bet on the winner of the tournament to be the tournament
leader at the end of each specified round from round one to round four. All scheduled rounds
must be completed for bets to stand.
Tournament Winning Score - Bet on what the tournament winner’s winning score is at the end
of the tournament. Settlement will be upon the completion of 72 holes otherwise bets will be
void.
Highest Tournament Round Score- Predict the highest individual round score carded by a
player during the tournament. Where markets contain a specific list of players to shoot the
highest tournament round score, Dead Heat rules will apply.
Lowest Tournament Round Score - Predict the lowest individual round score carded by a player
during the tournament. Where markets contain a specific list of players to shoot the lowest
tournament round score, Dead Heat rules will apply.
Will There Be an Albatross? - Bet on if an Albatross will be scored during the tournament. An
Albatross is a score of 3 under par on any particular hole. Bets will stand as long as a minimum
of 36 holes of a tournament are played.
Double/Triple Chance - Bet on whether one of the two/three named players will win the
tournament. In the event of one or more of the selections not playing in the tournament, bets
will be void.
Straight/Dual Forecast - For straight forecasts, players must come 1st and 2nd in the specified
order, and in dual forecasts, players must come 1st or 2nd in either order. Both players must
tee off for bets to stand; otherwise bets will be void. In the event of a tie for second place, Dead
Heat rules will apply.
Player Round Score - Bet on what score a player will shoot for a given round. Bets will be void If
there is a change in Par to the course. Player must complete the whole round for bets to stand.
Player Round Handicap - The handicap is applied to the specified players’ round scores, with
the lowest score being the winner. e.g. Player A + 0.5 scores 70, Player B - 0.5 scores 70, Player
B is settled as the winner once the handicap has been applied.
Player Hole Scores - Bet on what score a player will shoot on a given hole. Bets void If there is a
change in par of the hole. If a player withdraws before teeing off on a given hole, bets on that
hole will be void. If a player withdraws having started a hole, bets will be settled as ‘Over Par’.
Player Hole Group Scores - Bet on what score a player will shoot on a given group of holes. Bets
void If there is a change in par of the hole(s). If a player withdraws before teeing off on a given
group of holes or doesn’t complete the specified number of holes in the group, bets on that
hole group will be void.
Any Player Over/Under Par on X Hole - Bet on if any player in the group will shoot under or
over par on a certain hole. If a player withdraws having teed off on a certain hole, their score
will be treated as ‘Over Par’. If any of the players do not tee off, bets will be void.
Player Bogey Free Round - Bet on if a player will score zero bogeys during their round. If a
player withdraws before the round is complete, then if they have already scored a bogey the
bet will be deemed a loser. If the player withdraws before completing the round without having
scored a bogey, bets will be void.
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Betting Rules New Style
Specified Hole Played - Bet on if hole X be played during the match/tournament (or i.e. if the
match will reach the last possible designated hole to be played. Bets void if the number of
holes/rounds are reduced.
Last Hole Played - Bet on what hole in the round will the match end. For 36 hole matches, bets
will be void if the number of rounds are reduced. Bets will be void if a player withdraws at a
point in the match where the result is still to be determined. For 18 hole matches, if a player
withdraws after the 16th hole when the match is tied or after the 17th when a player leads by
1, then the Last Hole Played is settled as Hole 18, since any natural conclusion to the match
would require the 18th hole to be played.
To Lead After Specified Hole - Bet on which player/team will lead the match round after a
certain hole. For 36 hole matches, bets will be void if the number of rounds are reduced. Bets
will be void if the players are tied after a given hole unless the tie is an option. Bets will be void
if a player withdraws at a point where the result is still to be determined.
Winner 72 Hole Performance - Bet on what score the winner of the tournament will shoot on
the last hole. Under Par, Par or Over Par. If the tournament is reduced to 54 or 36 holes, the
last hole score of the player will count so long as there is an official result.
Will the Winner of the Tournament Be in the Last Pairing that Tees Off in Round 4? - This is
the leading group by scores going into the final round.
Match Play Markets
Match Winning Margin - Bet on by how many holes (or strokes in stroke play format matches)
a player/team will win the match. For 36 hole matches, bets will be void if the number of
rounds is reduced. For 18 hole matches, if a match finishes before the completion of the stated
number of holes, bets will be settled on the official result. Bets will be void if a player withdraws
at a point in the match where the result is still to be determined (e.g. The number of holes
remaining is greater than or equal to the score at the time of withdrawal). For stroke play
matches, matches will be void if a player withdraws or 18 holes are not completed.
Match Handicap - The handicap is applied to the specified Player/Team's match scores, with
the Player/Team winning the most holes being the winner. e.g. Player A/Team A + 0.5 holes,
Player B/Team B - 0.5 holes. If the match is level, Player A/Team A is settled as the winner once
the handicap has been applied.
Most Birdies in the Match - Bet on who will make the most birdies in the match. In the event of
a draw bets will be void unless the tie is offered.
To Lead the Match First - Bet on who will take the lead first in the match. Bets void if no one
takes the lead during the match.
Par 3/4/5 Winner - Bet on who will score better/win the most holes on a specific par hole. For
example, bet on who will score better on just the par 3 holes. Bets stand so long as the match is
completed.
Will Player Hit the Fairway in Regulation on a Specified Hole? - Bet on if a player will find the
fairway with their first tee shot.
Will Player Hit the Green in Regulation on a Specified Hole? - Bet on if a player will hit the
green in the regulated number of shots for the hole (1 shot for par 3's, 2 shots for par 4's and 3
shots (or two shots if specified) for par 5's).
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Betting Rules New Style
Whose Ball Will Finish Closest to the Pin on a Specified Hole? - Bet on whose ball will finish
nearest to the pin/hole in regulation shots for the hole (1 shot for par 3 holes, 2 shots for par
4's etc.). At least one ball must be on the green in the regulated number of shots for the par of
the hole to count, otherwise bets will be void.
How Close to the Pin Will the Ball Finish on Specified Hole? - Bet on how close to the pin/hole
the ball will finish after regulation shots. Balls must finish on the green to count, otherwise bets
will be void.
Who Will Have the Longest Drive on a Specified Hole? - Bet on who will have the longest
drive/tee shot for the hole. Balls must finish on the fairway to count. Bets void if no balls finish
on the fairway.
Will Player Hit the Ball Out of Bounds from the Tee Shot on a Specified Hole? - Bet on if a
player will hit the ball out of the course boundaries with their tee shot. Official website stats
will be used to determine the result.
Will Player Hit the Ball in the Water from the Tee Shot on a Specified Hole? Bet on if a player's
ball will finish in the water hazard from their tee shot. Official website stats will be used to
determine the result.
Futures/Other Props
Seasonal Money List - Bets placed on money lists such as the Race to Dubai & PGA Money List are to predict
which golfer tops the official money list at the end of the European season for the Race to Dubai and the
American season for the PGA Tour Money List. For the US Seniors Tour, it is the PGA Champions Tour money
List and for the US Women’s main tour it is the LPGA Tour Money List. Bets will be determined by the overall
winner following the last relevant tournament and will not be affected by any subsequent enquiries or
alterations. Does not include FedEx Cup Winner Bonus.
Major Markets
Total Majors Won/To win a Major - Bet on how many of the four major men’s golf tournaments a
player will win in the calendar year/if a player will win any one of the four majors in that year, Yes/No.
The majors are the US Masters, USPGA, US Open and British Open. A player must play all four majors
for bets to stand unless the result has already been determined.
Majors Match BetsFor example, bet on which of two players will win the most majors by the end of
the calendar year 2025. If the match-up ends in a tie, bets will be void.
Which Player Will Win a Major First Match BetFor example, bet on which player will be the first to
win a Major before 2025. Bets will be void if neither player wins by the end of 2025.
Race to X MajorsFor example, bet on which player will be the first to win 5 Majors by the end of
2025. If no one manages to reach 5 Majors won, bets will be void.
Player to Win a Major by Year XFor example, bet on if a player will win a major by 2025, Yes/No.
Skins Matches - Each player/team tees off in turn and play continues until each player finishes the
hole. The player/team with the lowest score on the hole wins the Skin for that hole. The Skin is a set
number of points or a monetary value for the hole. If the hole is tied then the Skin is rolled over to the
next hole. For example, holes 1 & 2 are tied, but hole 3 is then won, the winning team wins 3 Skins.
Once a hole is won the next hole is played for one Skin again. Dead Heat rules apply. If a playoff is
required, that will be used for settlement purposes.
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Betting Rules New Style
Ryder/Presidents/Solheim Cup and Any Other International Matchplay Markets
All markets, including Futures, Draw No Bet, Handicap(s), Top Points Scorer and Correct Score, Format
Correct Score, and Total Point Markets, will be settled on the official result unless otherwise stated. In
the Presidents Cup, To Lift Trophy (without the Tie option), Dead Heat rules will apply.
If a match does not start (e.g. player is injured or disqualified before the start of a match), then all bets
on that match will be void. Uncompleted single hole bets will be void.
Single Markets - If an individual match-up ends in a tie, bets will be void, with the exception of if
playoff holes are required to determine which team advances to the next stage. In this case
settlement will include any playoff holes For team match play events, bets on the winner of any
singles match will be void if that match does not reach its natural conclusion. A singles match will be
deemed not to have reached its natural conclusion if, for example, the applicable players agree to a
half because the overall team contest has already been determined. Uncompleted single hole bets will
be void in this scenario also.
Fourballs/Foursomes/Greensomes/Scramble - Bets stand once both pairings have teed off the first
hole. For all other bets involving groups of more than 3 players together over 18 holes (e.g. 4-ball, 5-
ball, etc.) Dead Heat rules apply.
Please note, in these formats, for any scoring markets in the match, such as an individually named
player to score an eagle, hole-in-one etc., the scores count only when an individual player plays their
own ball throughout the entirety of the hole as in the fourball format. Alternate shot formats do not
count for scoring markets unless specifically stated.
Tournament Correct Score - Bet on what the final match score will be for the number of matches won
by each team (e.g. Ryder Cup 14-14, Europe 15-13, USA 16-12). All scheduled matches must be
completed in full for bets to stand, regardless of if an interruption results in a match being completed
on a forthcoming day.
Day/Session Correct Score - Settlement will be based on the score after the scheduled number of
matches in the specified format, regardless of an interruption results in a match being completed on a
forthcoming day.
Day/Session Winner Markets - Settlement will be based on the score after the scheduled number of
matches, regardless of if an interruption results in a match being completed on a forthcoming day.
Top Tournament Points Scorer/Top Nationality Points Scorer Markets/Top Team/Top Rookie/Top
Wildcard (or Top Captain’s pick) Markets - Markets will be settled on the whole tournament. Dead
Heat rules apply. Bets will stand once the player has teed-off.
Team to Score 1st Full Point - The settled winner will be the first team to win a scheduled match and
as a result acquire a full point. In the event of every scheduled match ending in a tie, bets will be void.
Player to Hole Winning Tournament Putt - Settlement will be based on the player who gains the
winning half or full point which gets their team to 14.5 points. In the event of a 14-14 tie, bets will be
void (including the player who holes the putt to retain the trophy).
Settlement Rules
All settlements are based on the statistics and results provided by the official website of the league’s
governing body, or league’s official statistical provider, unless otherwise stated.
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Betting Rules New Style
In the absence of a statistic/result required for settlement of a specific market, another reputable
statistical source will be used to support bet settlement.
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Betting Rules New Style
Hockey
General Rules
Game must start on the scheduled day (local stadium time) for bets to have action.
There must be 5 minutes or less of scheduled game time left for bets to have action unless the specific
market outcome is already unconditionally determined.
If a game is halted before the minimum time has been played, and not completed within 48 hours of
the scheduled start date, bets will be void unless the specific market outcome is already determined
(unless otherwise stated, i.e., playoff game rule).
If a game is halted after the minimum time has been played, and not completed within 48 hours of the
scheduled start date, the score when the game was halted will determine the betting results (unless
otherwise stated, i.e., playoff game rule).
Playoff Game Rule - In the case of a halted playoff game (or postseason tournament game), all wagers
have action until completion of the game, as determined by the league’s governing body.
If a game is halted at any time, and replayed in full, all bets will be void.
If a game venue is changed, and the home team remains designated as such, bets will stand.
If a game venue is changed, and the home and away team’s listings are reversed, bets placed on the
original listing will be void.
In the event of the game being decided by a penalty shootout, one goal will be added to the winning
team’s score and the game total for settlement purposes. This does not apply to markets that exclude
overtime.
All markets include overtime/shootout, unless otherwise stated. Markets that exclude overtime are
denoted by “(Excl. OT)” or includes phrases such as “Regular Time” or “60 minutes.” Period related
markets exclude overtime unless otherwise stated. Goalscorer/Player Performance markets exclude
shootouts.
In 2-way markets, push rules apply, unless otherwise stated.
3-way markets are settled on the score at the end of regulation time, unless otherwise stated.
Markets referencing individual player or team total fantasy points will use DraftKings Classic scoring
system (https://www.draftkings.com/help/rules/nhl) unless otherwise stated.
Specific Market Rules
Pre-Game Markets Excluding Overtime - All markets in this section are based on the 3 x 20-minute
periods of regular time play, unless otherwise stated. Markets that exclude overtime are denoted by
“[Excl. OT]” or state “Regular Time” or “60 minutes” in the market header. Period related markets also
exclude overtime, unless otherwise stated:
Period Markets (1
st
, 2
nd
, 3
rd
)The entire relevant period of play must be completed for bets to
have action unless the result is already determined.
Odd/Even MarketsIf regulation time is completed without a goal being scored, zero is
considered an even number.
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Betting Rules New Style
Race to Goals (2,3,4,5)First team to reach the stated number of goals will be settled as the
winner. If neither team reaches the stated number of goals, ‘Neither’ will be settled as the
winner.
Spread (3 Way) Every selection within this market is graded as either a win or a loss. No
selection is graded as a “push” in this market. (Ex: A wager on “Team A (-2)” means Team A
must win by 3+ goals. Any other result is graded as a loss. A wager on “Tie, Team A (-2)” means
Team A must win by exactly 2 goals. Any other result is graded as a loss).
Time Of 1st Goal If regulation time is completed without a goal being scored, bets on the
“over” will be the winner.
Highest Scoring Period If 2 or more periods have the joint highest number of goals, ‘Draw’ will
be settled as the winner.
Winning MarginIf the regulation time is completed and the score is tied, ‘Draw’ will be
settled as the winner.
10 Minute Markets (Over/Under Goals, etc.)The entire specified time period stated in the
market header must be completed for the bets to have action unless the specific market
outcome is already determined.
Other Pre-Game Markets Excluding OT
Moneyline Regular Time
3 Way Total Goals OU
Tie No Bet
Double Chance
Total Number of Goals
Team Total Goals
Both Teams to Score
Team to Win with a Shutout
1st Period/Full Time
Asian Lines
Correct Score
First/Last Goal
Pre-Game Markets Including Overtime (and shootout) - All markets in this section are settled in
accordance with the general rules (outlined above) and include overtime/shootouts, unless otherwise
stated. Goalscorer markets do not include shootouts.
First/Last/Anytime GoalscorerPlayer must be dressed/active for bets to stand (as per official
source). Own goals are ignored for settlement purposes and if only own goals are scored in a
game, then ‘No Goalscorer’ will be settled as the winner. Any stats accrued in shootouts do not
count towards settlement purposes of this market.
Other Pre-Game Markets Including OT
2 Way ML
2 Way HC
2 Way OU
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Betting Rules New Style
Odd/Even
Winning Margin
Correct Score
Alternate Puck Line
Alternate Goals
Live Markets Excluding Overtime - All markets in this section are settled in accordance with the
general rules (outlined above) and based on the 3 x 20-minute periods of regular time play, unless
otherwise stated. These markets are denoted by “[Excl. OT]” or state “Regular Time” or “60 minutes”
in the market header. Period related markets also exclude overtime, unless otherwise stated.
Asian Handicap LinesBets are settled according to the score of the remainder of the game
after the bet was placed. Any goals scored before the bet was placed do not count for
settlement purposes.
Next Goal (Second Goal, Third Goal, etc.) - If the remainder of regulation time is completed
without another goal being scored (from the moment the bet is placed), ‘Neither’ will be settled
as the winner.
Odd/EvenIf regulation time is completed without a goal being scored, zero is considered an
even number.
Race to GoalsFirst team to reach the stated number of goals will be settled as the winner. If
neither team reaches the stated number of goals in regulation time, then ‘Neither’ will be
settled as the winner.
Period Markets (1
st
, 2
nd
, 3
rd
)The entire relevant period of play must be completed for bets to
have action unless the result is already determined.
Winning MarginIf regulation time is completed and the score is tied, ‘Draw’ will be settled as
the winner.
10 Minute Markets (Over/Under Goals, etc.) The entire specified time period stated in the
market header must be completed for the bets to have action unless the specific market
outcome is already determined.
Other Live Markets Excluding Overtime
Moneyline Regular Time
3 Way Handicap
3 Way Total Goals OU
Tie No Bet
Double Chance
Number of Goals
Number of Team Goals
Both Teams to Score
Correct Score
Overtime (Yes/No)
Team to Win All 3 Periods
Both Teams to Score At Least 2 Goals (or 3 Goals, etc.)
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Betting Rules New Style
Team to Win with a Shutout
First/Last to Score
Live Markets Including Overtime (and shootout) - All markets in this section are settled in accordance
with the general rules (outlined above) and include overtime/shootouts, unless otherwise stated.
Goalscorer markets do not include shootouts.
List of Live Markets Including Overtime (and shootout):
2 Way Moneyline
2 Way Handicap
2 Way Over/Under
When Will Game End
Winning Margin
Odd/Even
Total Team Goals (2 Way)
Total Goals (2 Way)
Correct Score
Player Props
All markets in this section are settled in accordance with the general rules (outlined above), unless otherwise
stated.
Player Performance Markets - Relevant player(s) must receive ice time for bets to have action. Stats
accrued during overtime count for settlement purposes. However, stats accrued during shootouts do
not count for settlement purposes.
Goalscorer Markets (First/Last/Anytime) Player must be dressed/active for bets to have action. Stats
accrued during overtime count for settlement purposes. However, stats accrued during shootouts do
not count for settlement purposes.
Goalie Performance Markets - Relevant goalie(s) in wager must start for bets to have action.
Goalie Shutout - For Yes to win, the goalie must play the entirety of the game without giving up a
goal. If the goalie is subbed out and no goal has been scored against the subbed out goalie, bets will be
void.
Daily Props
All markets are settled in accordance with the general rules (outlined above) and include overtime, unless
otherwise stated.
The scheduled number of games, as stated in market header, must be completed (in accordance with
general rules) on the specified date for bets to stand.
In the event of a tie, Dead Heat rules apply.
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Betting Rules New Style
Daily Player Markets - If the player wagered on does not receive any playing time, bets on that player
are void.
Futures/Other Props
Futures (Stanley Cup/Conference Champion/Division Winner/Presidents’ Trophy Winner etc.) - If the
league/governing body officially declares a winner for the relevant season on the specified market,
bets are action, regardless of season length, team relocation, or team name change (unless otherwise
stated).
Eastern/Western Conference Winner Determined by the teams that progress to the Stanley Cup
Final.
Name the Finalists/Exact Result All bets are action unless the Stanley Cup/Championship is not
played.
NHL Regular Season Points/WinsTeam(s) listed on the wager must complete at least 97% of
scheduled regular season games (using the schedule as listed on day 1 of the regular season) for bets
to have action unless the remaining games would not affect the result.
To Make the Playoffs/TournamentIf the league does not begin a post-season for that respective
season, bets will be void. If the number of teams that make the postseason change during the season,
bets will be void.
Series BettingBets are void if the statutory number of games, as specified by the respecting
governing organization, are changed, or not completed.
Awards Markets All bets are action unless the award is not given, in which case, bets will be void.
Dead Heat rules apply.
NHL Top Regular Season Points/Goal ScorerAll bets are action and Dead Heat rules apply. Market
settled per stats from the league’s governing body.
Player’s Next Team - Determined by the team the specific player is under contract with, and on the
active roster of, for the first game of the following regular season (regardless of if they play or not in
that game). All bets are action.
Same Game Parlay Rules
All games must start on the scheduled day (local stadium time) for bets to have action.
All bets on a game which starts but is then abandoned or postponed will be void unless the game is
rearranged and played within 36 hours of the original start time or settlement has already been
determined. This rule applies to Same Game Parlays irrespective of the Playoff Game Rule or any other
exceptions.
All 3rd period markets include overtime and shootout.
Settlement Rules
All settlements are based on the statistics and results provided by the official website of the league’s
governing body, or league’s official statistical provider, unless otherwise stated.
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Betting Rules New Style
Player markets, or other statistically dependent markets, are settled when the game is final, and when
the necessary statistics are readily available on the league’s official website, or by the official statistical
provider of the league. Any subsequent stat changes after these markets are settled will not result in a
re-settlement.
In the absence of a statistic/result required for settlement of a specific market from the sources listed
above, another reputable statistical source will be used to support bet settlement.
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Betting Rules New Style
MMA
General Rules
Bets will be settled on the official result announced at the end of the fight. Subsequent
appeals/amendments do not affect settlement (unless the amendment was made due to human error
when announcing the result).
Fights ending in a “No Contest” will render all bets void and stakes will be returned. If a fighter
withdraws or the referee stops the fight between rounds, the fight will be deemed to have finished in
the previous round.
If an event is postponed, cancelled, either fighter is replaced or the number of rounds in a fight change,
all bets will be void and stakes returned.
If the fight does not take place as scheduled, and does not occur on the same date (local time), all bets
are void. Exceptions are 1) if we advertise an incorrect start time and 2) if we set up a fight using an
expected date before the exact date is known. Once an official announcement is made regarding the
fight date, the fight will be corrected to the official date and will then be subject to normal rules.
Specific Market Rules
Fight Winner - If the fight results in a draw, all bets on the Moneyline will be void and stakes returned,
unless the draw option was included in the offered market.
Method of Victory and Exact Method of Victory - If the fight is stopped due to an injury or
disqualification either by the referee or the doctor, then this will be considered a technical knockout
(TKO). In the event of a technical decision, all markets will be settled as a decision or points victory. In
the event of a technical draw, all markets will be settled as a draw. A technical submission will be
settled as a submission.
Fight to Go the Distance - “Yes” will only be settled a winner if the full number of scheduled rounds
have been completed.
Round Betting - In the event of a technical decision, all markets will be settled as a decision or points
victory. In the event of a technical draw, all markets will be settled as a draw.
Total Rounds - For settlement purposes, where a half round is stated, then 2 minutes 30 seconds of
the respective round will define the half to determine under or over. For example: Over 2 minutes and
30 seconds into the 2nd round will equal Over 1.5 rounds. In the event of a technical decision or
technical draw, the market will be settled by the point the fight was stopped. If the fight ends at
exactly 2 minutes 30 seconds of the round, bets will be made void.
To Win Fight and Over/Under Rounds - The market will be settled as per the winner of the fight
combined with the time they do so in. For settlement purposes, where a half round is stated then 2
minutes 30 seconds of the respective round will define the half to determine under or over. For
example: Over 2 minutes and 30 seconds into the 2nd round will equal Over 1.5 rounds. If the fight
ends at exactly 2 minutes 30 seconds of the round bets will be made void.
Fighter to Win by Finish - To win by finish means to win by KO/TKO/disqualification, submission, or any
other form of stoppage. Any decision made by the judges will not count as a finish.
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Betting Rules New Style
Futures/Other Props
General Rules
o Any fighter retiring or leaving the relevant organization for any reason will still be considered
for settlement purposes.
To Be ChampionInterim titles do not count for settlement purposes. If a division has a vacant
champion on the selected date, all bets will be void. 
To Be Ranked in the Top 5/10/15- To be ranked in the relevant positions includes being champion as
well as up to and including the specified ranking number. For example, to be ranked in the top 5 will
have 6 positions the champion plus positions 1 through 5. 
Match Bets Predict which fighter will have the highest ranking on the specified date. Highest ranking
means champion and below. If a fighter is unranked they will still be considered for settlement
purposes. If both fighters are unranked, all bets will be void. 
Settlement Rules
All settlements are based on the statistics and results provided by the official website of the
league’s/competition governing body. For UFC, www.ufc.com is used.
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Betting Rules New Style
Motor Racing
General Rules
The race must be completed within one week of the scheduled start time for bets to have action.
If a race is abandoned/suspended before an official result is declared by the league’s governing body
and not completed within one week of the official start time, all bets on that race will be void except
bets on any markets which have been determined.
If a race is abandoned/suspended after an official result is declared by the league’s governing body,
that official result will be recognized to grade wagers.
If the scheduled venue is changed after a bet is placed, the wager will be void.
Specific Market Rules
Match-upsBoth drivers must start the race for bets to have action. If a driver fails to complete the
race, the other driver in the match-up wager will be declared the winner. If both drivers fail to
complete the race, the number of full laps completed will determine the winner. If both drivers fail to
complete on the same lap, the official placing assigned by the league’s governing body will be used for
settlement.
Group BettingAll listed drivers in the group must start the race for bets to have action.
Race Props (lap markets, caution markets, etc.)The entire race must be completed for bets to have
action unless the result is already determined.
Race Winner/Top Finish/Stage Winner All bets are action unless the driver who was wagered on
does not start the race.
Winning Manufacturer/Team All bets are action regardless of certain drivers not starting the race.
Odd/Even0 and 00 are considered even numbers for settlement purposes.
“Field” includes any driver who is not listed in that specific market.
Futures/Other Props
If the league/governing body officially declares a winner for the season, that driver will be settled as
the winner for wagering purposes regardless of the number of races or the length of the season.
Settlement Rules
NASCAR - All markets will be initially settled based on the unofficial results sent out by NASCAR. If,
after post-race inspections are completed, there is any change in the official race result, all previous
winners will stand and new winners will also be settled as won. Any subsequent
inquiries/disqualifications after the official post-race inspection will not affect settlement.
Other Motor Racing LeaguesAll markets will be settled by the official results from the website of the
league's relevant governing body at the time of the podium presentation. Any subsequent
inquiries/disqualifications after the podium presentation will not affect settlement.
In the absence of a statistic/result required for settlement of a specific market from the official website
of the league’s governing body, another reputable statistical source will be used to support bet
settlement.
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Rugby Union/League
General Rules
Matches must start on the scheduled date and time for bets to stand.
All bets on a match which starts but is then abandoned or postponed will be void unless the match is
rearranged and played on the same scheduled day (local stadium time) or settlement has
already been determined. The exception is if we advertise an incorrect kick-off time.
If a venue is changed from the one advertised then all bets on that match will be void. In the event of a
change of opponent from the one advertised, then all bets for that match will be void.
Specific Market Rules
1
st
Half Winner/Handicap - Bets settled on the 1
st
half result only. Bets will be void if the match is
abandoned before half-time. If a match is abandoned during the 2
nd
half then all first half bets are still
valid.
1
st
Team to Score/1
st
Team to Score a Try - Predict which team will score the first points or the first try
in the match.
Total Match Points/Tries - Over/Under - Predict whether the total number of points or tries scored in
the match will be over or under a specific figure. Same applies to 1
st
half markets.
Total Team Points/Tries - Over/Under - Predict whether the total number of points or tries scored by
either the home team or the away team will be over or under a specific figure. Same applies to 1
st
half
markets.
Total Team Points/Tries - Odd/Even - Predict whether the total number of points or tries scored in the
match will be an odd or an even number. Same applies to 1
st
half markets.
Winning Margin 5 Way/17 Way - Predict the winning margin and team of the match.
Double Result - Predict the correct result at half time and at full time.
First Scoring Play 6 Way - Predict the first scoring play and team of the match.
Race to 10/20/30 Points - Predict which team will be the first to reach a certain number of points
Home Team/Away Team/Neither selections are available for betting.
Alternative 2 Way Handicap - Predict which team will win the match after the handicap scores have
been applied.
Alternative Total Points Over/Under - Predict the total number of points in the match.
Futures/Other Props
Tournament Winner - Bets settled on final league position include playoffs, unless stated otherwise.
Group Winner - Bets are settled on final group position.
To Qualify - Predict the team to qualify. Settlement will include extra-time and kicking competition, if
played.
Futures Betting Without - Predict which team will progress furthest in the tournament without the
nominated team listed.
To Finish Bottom - Predict which team will finish bottom of the league after the completion of the
regular season.
To Reach Quarter Final/Semi Final / Final - Predict if a certain team will make it through to the stage
of the tournament.
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Betting Rules New Style
Name the Finalists - Predict which two teams will make it through to the tournament final.
First Time Winner - Predict if the tournament winner has won the same tournament before.
Winning Pool - Predict the pool which the tournament winner will come from.
Stage of Elimination - Predict the exact stage of the tournament in which a certain team gets
eliminated. If the nominated team gets disqualified, then all bets on the market will be void.
Top Tryscorer - Predict the player who scores the most tries in the tournament. This market includes
extra time. In the event of two or more players scoring the most tries, Dead Heat rules will apply.
Top Team Tryscorer/Point Scorer - Predict the player who will score the most tries or points in the
tournament for the nominated team. This market includes extra time. In the event of two or more
players scoring the most tries or points, Dead Heat rules will apply.
Total Tournament Points/Tries - Predict the total amount of points or tries scored in the tournament.
This market includes extra time. Penalty tries count for settlement purposes.
Total Team Tournament Points/Tries - Predict the total amount of points or tries scored in the
tournament by the specified team. This market includes extra time.
Settlement Rules
All Rugby bets are settled on 80 minutes’ play. The term “80 minutes’ play” includes any stoppage
time, unless otherwise stated. Golden point does not count.
Unless otherwise stated, Rugby 7s match bets are settled on the specific tournament regulation play
and exclude extra time (overtime) if played.
Penalty tries count towards the total number of tries, but aren’t included in First, Last & Anytime
tryscorer markets.
Tournament futures markets - all bets are settled via official tournament website results.
Bets are settled as losers if the team you select is disqualified from the tournament.
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Betting Rules New Style
Snooker
General Rules
All games must start on the scheduled date for bets to have action. The exception is if we advertise an
incorrect start time.
All bets on a game which starts but is then abandoned or postponed will be void unless the game is
rearranged and played on the same scheduled day (local stadium time) or unless it is otherwise stated
in the rules.
For futures markets, if a player does not play, bets on that participant will be void - with the exception
of bets placed on any player who takes part in a given tournament’s qualifying but fails to qualify for
the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a
given tournament will be priced to win the tournament futures.
Specific Market Rules
Moneyline/Winner In the event a match starts but is not completed, the player progressing to the
next round or being awarded the victory will be deemed the winner for settlement purposes. All
bets will be void in the 2 way market if the match result is a tie.
Spread, Over/Under, Break, Century and Deciding Frame Markets - If the statutory number of frames
in a match are not completed or are changed or differ from those offered for betting purposes, bets
will be void. In the event of a disqualification or retirement, bets will be void.
First Frame Markets - In the event of the first frame not being completed bets will be void unless the
outcome has already been determined. First Legally Potted Color/To Pot First Ball/To Pot Last Ball - In
the event of a re-rack the original frame will count for settlement purposes as long as a color/ball has
been potted. Settlement will be determined by official tournament sources. Betting does not include
foul shots.
First Frame Player Total Points Odd/Even - For settlement purposes zero counts as Even.
First Frame Total Points In the event of a re-rack, all points count towards First Frame Total.
First Frame Breaks In the event of a re-rack, breaks of above 50 and 100 count before and
after a re-rack is agreed.
First Frame Foul In the event of a re-rack a foul can occur any time before or after a re-rack is
agreed.
Settlement Rules
All settlements are based on the statistics and results provided by the official website of the
league’s/competition governing body.
In the absence of a statistic/result required for settlement of a specific market, another reputable
statistical source will be used to support bet settlement.
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Betting Rules New Style
Volleyball
General Rules
If a match is not completed, all full time bets will be void, unless otherwise stated.
If a match venue is changed, bets already placed will stand as long as the home team is still designated
as such. If the home and away teams for a listed match are reversed, bets based on the original listing
will be void.
All bets on a match which starts but is then abandoned or postponed will be void unless the match is
rearranged and played on the same scheduled day (local stadium time) or unless it is otherwise stated
in the rules. An exception is made if an incorrect start time is announced on our website.
Specific Market Rules
Live-Betting - If the event is not completed, all bets will be void. Exceptions are made for bets on sets
which are already over.
Live-Betting - Points are considered regardless of whether they are scored before or after the bet is
placed.
Winner - Predict the winner of the game. A best-of-five sets format is used. Golden Set is not counted
for settling purposes.
Set Handicap - Predict the winner of the game in sets. Bets are determined by sets accumulated by
both teams, applying the given handicap. Bets are void if the statutory number of sets is not completed
or changed.
Over/Under Sets - Predict over or under a given number of sets will be played for the winner to be
determined.
Set Score - Predict the sets scores at the end of the match. Bets are void if the statutory number of sets
is not completed or changed.
Total Points - Total Points is similar to handicap and over/under wagering. Win/loss is determined by
the number of points accumulated by both teams, and then by comparing these points with the
handicap and/or over/under given before the match started.
Set Markets - The entire relevant period of play must be completed for bets to have action.
Futures - Predict the winner of the relevant competition. Bets are settled according to the final league
position, after playoffs (if played), unless otherwise stated.
Settlement Rules
All bets are settled on the official results/standings.
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Betting Rules New Style
Winter Sports
General Rules
All bets are settled according to the official results of winter sports federations governing the relevant
race, even if not all of the scheduled events are held. Bets will be settled according to the official result
declared after the race has finished. Any later appeals and disqualifications will not affect bets.
If an event does not take place as scheduled, unless it is postponed due to weather conditions, all bets
will be void. An exception is made if we advertise an incorrect start time.
If an event is abandoned or suspended and not staged within 36 hours (local time) and at the same
venue, all bets are void.
o There is an exception to the above rule for Winter Olympic events; see the “Olympics” rules.
Specific Market Rules
Futures - Predict the winner of the stage, race (it will be specified in the name of the futures). If the
participant does not start the official event, bets will be void.
Podium Position - Predict if a participant will finish on the podium (1st, 2nd, or 3rd place). If the
participant does not start the official event, bets will be void.
Head to Head / Winner Full Time - Both participants must start the race for bets to stand. If both of
them don’t finish the event, bets will be void, unless it is a multistage event. In that case, the player
that completes the later stage will be settled as the winner. For example, if Player A withdraws or gets
disqualified in the 1st Round and Player B finishes the 1st Round, Player B will be the winner. If both of
them withdraw or get disqualified at the same stage, bets will be void.
Settlement Rules
Bets on any participant who takes part in qualifying for a specified event, but then fails to qualify for
the main round(s), will be settled as losers.
Dead Heat rules apply.
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Betting Rules New Style
Bowls
General Rules
All games must start on the scheduled date for bets to have action. The exception is if we advertise an
incorrect start time.
Specific Market Rules
Moneyline/WinnerIn the event a match starts but is not completed, the player progressing to the
next round or being awarded the victory will be deemed the winner for settlement purposes. If no
draw selection is offered and a match finishes in a tie, the result at the end of the tiebreaker will be
used for settlement purposes. If no draw selection is offered and no tiebreaker takes place, all bets on
the market will be void.
For the following markets, bets will be void if the statutory number of sets are either not completed or
are changed, unless the specific market outcome is already determined:
o Match Handicap
o Total Points (2-way)
o Total Sets
o Player Total Points (2-way)
Settlement Rules
The statistics provided by the official website of the relevant competition or match will be used for
settlement purposes.
In the absence of a statistic/result required for settlement of a specific market, another reputable
statistical source will be used to support bet settlement.
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Betting Rules New Style
Other Sports
General Rules
All games must start on the scheduled date (local time) for bets to have action.
All bets on a game which starts but is then abandoned or postponed will be void unless the game is
rearranged and played on the same scheduled day (local stadium time) or unless it is otherwise stated
in the rules. The exception is if we advertise an incorrect start time.
Should any match be played prior to the date or start time denoted, bets will stand as long as the
wager is placed prior to the revised start time.
If a match venue is changed, bets will be void, unless stated otherwise.
In 2-way markets, push rules apply, unless stated otherwise. Stakes on single bets are returned and in
multiples/parlays, the selection will be void.
Specific Sport Rules and Settlement Rules
Athletics
For futures markets, all bets are action except for those placed on competitors not competing in first round
/qualification.
Badminton
In the event of any of the named players in a match changing before the match starts, all bets will be void. If
the event starts but is not completed, all bets will be void.
Beach Volleyball
In the event of any of the named players in a match changing before the match starts, all bets will be void. In
the event a match starts but is not completed, all bets will be void.
Cycling
All bets are settled on the result at the time of the podium presentation. Any disqualification or appeal leading
to a change in the results after the podium presentation will not be taken into consideration. Bets made on
players who do not start the relevant race will be void.
Race/Stage Winner - Predict which cyclist or team will win the Race/Stage in question.
Individual/Team Head 2 Head - Predict which team/cyclist will achieve a higher finishing position in
the race. All teams/cyclists in question should start the race, otherwise bets will be voided. At least one
of the teams/cyclists in question should finish the race, otherwise bets will be voided.
Special Bets - Predict the winner of a special category in the race, such as 'King of the Mountains', 'Best
sprinter', 'Best young player' etc., which are awarded with relevant colored jerseys (red, green, white,
etc.)
Rowing
In the event a race starts but is not completed, all bets will be void.
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Betting Rules New Style
Sailing
Where applicable, the podium presentation will determine the settlement of bets. Subsequent
disqualifications and/or appeals will not affect bets.
To Win Match - In the event a race starts but is not completed, the player/team progressing to the
next round or being awarded the victory will be deemed the winner for settlement purposes.
Speedway
If a match is postponed prior to its scheduled start date/time, bets will be void unless the match is
rescheduled to start within 24 hours. All markets will be settled based on the result after the completion of
the final heat.
Table Tennis
In the event any of the named players in a match change before the match starts, all bets will be void. In the
event a match is started but not completed, all bets will be void, unless the outcome of a bet is already
determined.
Wrestling
The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals
will not affect bets.
To Win Match - In the event of a draw, all bets will be void and stakes returned. If either fighter is
replaced with another fighter, all bets will be void.
Olympics
General Rules
For futures to have action, the competitor/nation must participate in the event. For the
competitors/nations that do not compete in the first round/qualification, bets will be void. In the event
of the competition starting but not concluding, all bets that are not unconditionally determined will be
void.
o An exception to the rule directly above is that if any team/athlete is disqualified, including for
false starts, bets will be settled as losers on that selection.
With the exception of weather-related or other event specific schedule changes, in the event the
Olympics are postponed or cancelled, bets will be void, unless the settlement has unconditionally been
determined.
Should the result of an event be amended following an inquiry, competitors awarded gold, silver and
bronze at the original medal ceremony will be deemed 1st, 2nd, and 3rd respectively for settlement
purposes.
For futures markets where there is a conflict with sports specific rules, the Olympic rules stated above
shall prevail for Olympic futures markets.
Team events will count as one gold medal/medal for any totals markets.
If two or more countries/athletes share the applicable finishing positions and no odds have been
offered for a drawn outcome, the payout will be calculated via Dead Heat Reduction rules. An
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Betting Rules New Style
exception to this rule is an event where 2 bronze medals are awarded. In that case, for the “To Win a
Medal” market, both athletes awarded bronze would be settled as winners.
Specific Market Rules
Match BetsIf, in a head to head match, both teams/athletes go out in the same round, the bet is
settled on who has achieved the better time/highest position in that round. If better time/highest
position isn’t applicable, then bets will be void.
Number of Medals Won (Country)The full quota of events must be completed for bets to stand
unless the result has been unconditionally determined.
Number of Medals Won (Athlete) In the event of an athlete also being part of a team, the named
athlete must appear in the final in order for that event to count as winning a medal.
Medal Clean Sweep Gold, silver and bronze are won by same country.
Winning Last DigitPredict the last digit of the official winning time. E.g. 9.96 in Men's 100m settles as
6.
Settlement Rules
Bets are settled according to the official competition website, unless otherwise stated.
In the absence of a statistic/result required for settlement of a specific market from the sources listed
above, another reputable statistical source will be used to support bet settlement.
Specials
General Rules
All Specials markets are singles only. Unless otherwise stated, if a selection does not participate in an
event, all bets on that selection will be settled as losers.
Settlement Rules
Settlement of Specials markets will be determined based on results that are publicly announced by the official
organizers of the events, where relevant. In the absence of an official organizer of an event, bets will be
settled based on information sourced from reliable media sources.
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Betting Rules New Style
DraftKings Sportsbook Pools
Game Conditions
1. Rules and Regulations
a) The following set of DraftKings Sportsbook Pools Game Conditions (the “Game Conditions”) shall govern the
use of the DraftKings Sportsbook Pick’Em Pools Product (the “Pools”) and are subject to the Terms and the
Rules. To the extent these Game Conditions conflict with the Terms, the Terms shall govern.
b) The use of Pools is also subject to the regulations imposed by the Louisiana State Police Division of Gaming
Enforcement.
c) DraftKings may update, amend, edit, and supplement these Game Conditions at any time in DraftKings sole
discretion.
2. Definitions
(a) “Card” is the list of Events from which a player can make a Pick for a given Pool.
(b) “Combo Play” means a method of play whereby a player concurrently submits multiple entries into a
Pool in a single transaction by selecting more than one Pick on the same Event within a Card with each such
Pick being assigned to a distinct entry into the Pool.
(c) “Event” means a game, match-up or other event described in the Card, whether sports related or not,
from which each set of outcomes are attributed to.
(d) “Pick” means the selected outcome of an Event on a Card.
(e) “Pool” means a betting or promotional offering where Players may make Picks of outcomes on a set
number of Events on a Card in order to enter for a chance to win all or a portion of the Prize Pool.
(f) “Pool Closing Time” means the date and time on which a Player can no longer submit a Card in order to
enter a Pool as set out in the Pool Terms and Conditions.
(g) “Pool Terms and Conditions” means such terms and conditions including prize entitlements relating to
a specific Pool as established and posted on DraftKings Sportsbook.
(h) “Prize Pool” means the prizing available for an individual Pool. The Prize Pool allocation will be set out
in the Pool Terms and Conditions.
(i) “Props” means any question related to an event for which outcomes are derived from.
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Betting Rules New Style
(j) “Quick Pick” is an optional auto-populate function that will automatically select a random or defined
combination of Picks on the player’s behalf, based on the player’s selection.
(k) “Ticket” means the online form provided by the DraftKings listing Events that enables a player to enter
a Pool by completing such form and making payment as required.
(l) “Winner” means a Player who submits a Card in accordance with these Game Conditions meeting the
criteria on the relevant Pool Terms and Conditions to win all or a portion of the Prize Pool.
(m) “User Generated Pool” means a Pools contest created via the DraftKings Sportsbook by a DraftKings
Authorized Account Holder.
3. Use of Pools
Pool Entry
To participate in a Pool, a Player must pay the entrance fee (where required) for that Pool as outlined in the
applicable Pool Terms and Conditions and submit a Card for that Pool including selecting a Pick for each listed
Event. Sportsbook free bets/tokens cannot be used for DraftKings Sportsbook Pools entries. Players may
purchase and submit more than entry per Pool subject to maximum entry limits that may be established in the
applicable Pool Game Conditions. The Player must select one Pick from each Event on the Card for a valid
entry, though in the case of Combo Play more than one Pick may be selected creating multiple entries. Once a
Player has submitted their Card and received a Ticket, the Player can alter their picks until each event start
time. Where DraftKings determines that a Player entered a Pool after an Event in that Pool commenced,
DraftKings reserves the right to void that Pool entry.
Combo Play
As an example of Combo Play, if a Player selects two Picks for the same Event using Combo Play (i.e. Pick A and
Pick B) for a Pool with a $5 entrance fee, the Player will now have two potential entries, one based on Pick A
and the other based on Pick B, with a total cost for the ticket of $10. When Combo Play is offered by
DraftKings, the number of Events for which multiple Picks can be selected may be limited as set out in the
applicable Pool Game Conditions. Entries created through Combo Play will be settled under a single ticket
number in the Player’s account history.
Correct Picks
Subject to the applicable Pools Game Conditions, a correct Pick will be determined by DraftKings with
reference to the DraftKings Sportsbook betting house rules that are applicable to the Settlement of the Pick in
question as determined by DraftKings. Picks are settled on the official result published by the governing body
or as otherwise verified by DraftKings. After Settlement of a Pool and corresponding payment of the Prize Pool
when applicable, any subsequent corrections or amendments by the governing body to the result will not be
applicable. Where DraftKings determines that an error was made, including on the Pool Game Conditions, the
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Betting Rules New Style
Pool Card including errors in listings of Events or Picks, or in the settlement of a Pool, then DraftKings reserves
the right to: correct such error and settle, or Resettle, the Pool with the error corrected; or to settle or
Resettle the Pool with all Picks for Events DraftKings deems affected by the error as a correct Pick.
Ties
In the occurrence of a tie result on any Event whereby neither available Selection for that Event is the correct
result (i.e. a Tie result is not offered as a Selection) the outcome of all Selections for that Event will be settled
as a correct Pick unless stated otherwise in the Pool Game Conditions.
Determining Winners
Winners will be determined by DraftKings with reference to the criteria set out in the Pool Game Conditions
subject to the conditions set out above for determining correct Picks.
Event Postponement, Cancellation, or Void Events
If DraftKings determines an Event has been cancelled or postponed or where DraftKings would otherwise have
the right to treat an Event as void, DraftKings reserves the right to settle the Pool with all Picks for such
cancelled or postponed Events settled as a correct Pick or alternatively to void all tickets on that Pool.
DraftKings may continue to offer Picks including when applicable, Combo Play Picks, on such Events even if it
has become aware of the cancellation, postponement or voiding of the Event, while reserving its rights to
settle the Pool with all such Picks as correct or alternatively voiding all tickets on that Pool. Where there is
evidence or suspicion of illegal or fraudulent activity, or of rigging or fixing of an Event within a Pool,
DraftKings may declare Picks or Tickets on such Events or Pools void in accordance addition to its rights set out
in the Rules dealing with fraud or suspicious activity, event rigging or fixing.
For clarity, if the start time for an Event within a Pool is changed by the official governing body within the
same calendar day as the previous listed start time, either prior to or after the Pool Closing Time, submitted
Cards will remain valid.
Tiered Prizing
Where there are tiered prize levels for a Pool, the number of correct Picks on the Pools Card for each prize
level will be set out in the Pools Game Conditions.
Prizes
DraftKings will pay out the Prize Pool or portion thereof, to Winners in accordance with the prize structure as
specified in the Pool Game Conditions.
Guaranteed Prize Fund
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Betting Rules New Style
DraftKings may at its sole discretion, guarantee a minimum prize fund for a Pool by potentially adding to the
Prize Pool as set out in the Pool Game Conditions. Pools do not have a guaranteed Prize Pool unless otherwise
stated in the applicable Pool Game Conditions.
Limits/Maximum Payouts
The limits/maximum daily payouts outlined in the Rules do not apply to Pools. There is no set daily payout
limit for Pools; nor does any winning affect the daily payout maximums from any other winnings from Sports
bets.
Rollovers
If there are no Winners for any given Pool and the pool contest is defined as a ‘rollover’ type, then DraftKings
may, though is not obligated to, rollover the Prize Pool for that Pool (i.e. Pool A) to a Prize Pool for another
Pool (i.e. Pool B). In the event DraftKings rolls over the Prize Pool for Pool A to the Prize Pool for Pool B and
Pool B then ends without any Winner(s), then the Prize Pool for Pool A will either be rolled over as part of a
rollover of the Prize Pool for Pool B to another Pool (i.e. Pool C) in accordance with Pool B’s Game Conditions,
or failing that, the Prize Pool for Pool A will be paid out by DraftKings to players in proportion to their
contribution to the Prize Pool for Pool A. A Prize Pool may be rolled over through numerous Pools until either,
there are Winner(s), or the Prize Pool is paid out to players in proportion to their contribution.
Prop Pools
DraftKings may at its sole discretion offer ‘Prop Pools’ related to outcomes specific to an event or a series of
events that are not entirely related to the outcome of the event.
User Generated Pools
Authorized Account Holders may create Private or Public Pools for specified ‘contest sets’, which are made
available for User Generated Contests at the sole discretion of DraftKings.
Contest Results
Contest results and prize calculations are based on the final statistics and scoring results at the completion of
the last professional sports game of each individual Contest. Once Contest results are reviewed and graded,
prizes are awarded. The scoring results of a Contest will not be changed regardless of any official statistics or
scoring adjustments made by the leagues at later times or dates, except in DraftKings' sole discretion.
DraftKings reserves the right, in its sole and absolute discretion, to deny any contestant the ability to
participate in head-to-head contests for any reason whatsoever. Further, DraftKings may, in its sole and
absolute discretion, invalidate any head-to-head contest result for the purposes of preventing abusive and/or
any unfair or potentially unlawful activity, or in the event that there is a risk of any such abusive, illegal, or
unfair activity.
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4. Sport Specific Rules
Applicable sport specific rules found under the ‘All Sports’ heading of the DraftKings Sportsbook house rules
will apply to Events as determined by DraftKings. In addition:
Baseball
(a) An Event that is based on the outcome of more than one game including a series of games or other group
of games as described in the Card is considered complete when the group or series of games are completed.
An Event that is based on a match-up between specific players’ performances is considered complete when
the inning(s), game, or series of games the Event is associated with, as set out in the Card, are completed.
(b) Where an Event is based on a match-up between specific players’ batting performances in an inning(s),
game or series of games as set out in the Card, such players must each make at least one completed plate
appearance in applicable inning(s), game or series of games, which results in either an out for that player, or in
that player reaching a base safely (in any number of possible ways in accordance with the game of baseball),
failing which all Picks for such Event will be settled as a correct Pick.
(c) Where an Event is based on a matchup between specific players’ pitching performances in an inning(s),
game or series of games as set out in the Card, such players must make at least one pitch, within the
applicable inning(s), game or series of games failing which all Picks for such Event will be settled as a correct
Pick.
(d) When two games between the same two teams are played in one day, the Event start time listed on the
Pools Card will determine what the appropriate game is for settlement purposes.
Basketball
(a) An Event that is based on the outcome of more than one game including a series of games or other group
of games as described in the Card is considered complete when the group or series of games are completed.
An Event that is based on a match-up between specific players’ performances is considered complete when
the quarter, half, game, or series of games the Event is associated with, as set out in the Card, are completed.
(b) Where an Event is based on a match-up between specific players’ performances in a quarter, half, game or
series of games as set out in the Card, such players must have playing time within the applicable quarter, half,
game or series of games, failing which all Picks for such Event will be settled as a correct Pick.
Football
(a) An Event that is based on the outcome of more than one game including a series of games or other group
of games as described in the Card is considered complete when the group or series of games are completed.
An Event that is based on a match-up between specific players’ performances is considered complete when
the quarter, half, game, or series of games the Event is associated with, as set out in the Card, are completed.
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Betting Rules New Style
(b) Where an Event is based on a match-up between specific players’ performances in a quarter, half, game or
series of games as set out in the Card, such players must have played at least one down within the applicable
quarter, half, game or series of games, failing which all Picks for such Event will be settled as a correct Pick.
Hockey
(a) An Event that is based on the outcome of more than one game including a series of games or other group
of games as described in the Card is considered complete when the group or series of games are completed.
An Event that is based on a match-up between specific players’ performances is considered complete when
the period, game, or series of games the Event is associated with, as set out in the Card, are completed.
(b) Where an Event is based on a match-up between specific players’ performances in a period, game, or
series of games as set out in the Card, such players must have ice time within the applicable period, games, or
series of games, failing which all Picks for such Event will be settled as a correct Pick.
Golf
(a) Where an Event is based on a match-up between specific players’ performances on a hole, in a day, in a
tournament or series of tournaments as set out in the Card, such players must have teed off within the
applicable hole, day, tournament or series of tournaments, failing which all Picks for such Event will be settled
as a correct Pick.
Soccer
(a) An Event that is based on the outcome of more than one game including a series of games or other group
of games as described in the Card is considered complete when the group or series of games are completed.
An Event that is based on a match-up between specific players’ performances is considered complete when
the period, game, or series of games the Event is associated with, as set out in the Card, are completed.
(b) Where an Event is based on a match-up between specific players’ performances in a period, game, or
series of games as set out in the Card, such players must have ice time within the applicable period, games, or
series of games, failing which all Picks for such Event will be settled as a correct Pick.
MMA/Boxing
(a) Where an Event is based on a match-up between specific players’ performances on in a round, in a fight,
in a tournament or series of tournaments as set out in the Card, such players must have participated on the
applicable fight card, tournament or series of tournaments, failing which all Picks for such Event will be settled
as a correct Pick.
Tennis
(a) Where an Event is based on a match-up between specific players’ performances on in a game, in a set, in
a match, in a tournament or series of tournaments as set out in the Card, such players must have participated
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Betting Rules New Style
in the applicable match, tournament or series of tournaments, failing which all Picks for such Event will be
settled as a correct Pick.
Motor Sports
(a) Where an Event is based on a match-up between specific players’ performances on in a lap, in a series of
laps, in a race, in a series of races, in a tournament or series of tournaments as set out in the Card, such
players must have participated in the applicable race, series of races, tournament or series of tournaments,
failing which all Picks for such Event will be settled as a correct Pick.