Malaysian Online Journal of Educational Technology 2018 (Volume 6 - Issue 2 )
People in virtual environments and those in real world can connect with each other via mobile learning
(Traxler & Koole, 2014). Moreover, learning communities can be created among people on the move.
Considering these specialities, mobile learning is at the forefront as a supportive element of lifelong learning
and in-service learning. The interaction opportunities of mobile learning provide sustainability of education
outside of the classroom (Sharples, Arnedillo-Sánchez, Milrad, & Vavoula, 2009). In this way, mobile devices
affect the socio-cultural and cognitive aspects of learning (Pachler, 2009).
Studies on mobile learning focus on how learners on the move gain new knowledge, skills and
experiences (Sharples et al., 2009). Rapid development of mobile technologies brings some disadvantages to
researchers and learners as well. Learners devote time to get used to the characteristics of the new device.
Researchers face challenges carrying out longitudinal studies. People, who have mobile devices, desire to use
these devices in mobile learning settings for their personal needs, which poses challenges to researchers on
having control over variables (Pachler, 2009).
While hardware was at the forefront in the past, the design and content of mobile learning are
becoming prominent recently in mobile learning research (Odabasi et al., 2009; Traxler, 2007; Wang, Shen,
Novak, & Pan, 2009; Wu et al., 2012). Mobile learning is not just e-learning which ends up with the adoption
of e-learning objects to mobile devices. Mobile learning objects should be created on the basis of mobile
design principles. Mobile learning contents should be presented in small chunks instead of presenting the
entire material. These small chunks in the form of mobile learning content are called as “nuggets” or “bite-
sized” (Parsons, Ryu & Cranshaw, 2007). Naismith and Corlett (2006) points out the design of mobile learning
as following:
• Create quick and simple interactions,
• Prepare flexible materials that can change according to the needs of learner,
• Design access of device and interaction by considering the different devices and standards,
• Contribute to the learning experience using the characteristics and constraints of mobile
devices,
• Use mobile technologies as a learning facilitator not a tool for only distributes learning
contents,
• Design materials with learner-centered approach.
Mobile devices are widely used in the digital age. Social network sites, which are becoming
indispensable with Web 2.0 technologies, facilitate acceptance of mobile devices by teachers and students.
The educational use of mobile devices in and outside of the classroom helps students develop positive
attitudes towards courses (Özdamar Keskin, 2011). Students' interest and motivation are enhanced by mobile
learning (Ozan, 2013). Moreover, the use of mobile devices in the learning environments encourages
students to participate in learning activities. Therefore, it can be said that mobile devices may become a
necessity for students and educators (Yılmaz and Akpinar, 2011).
One of the advantages of mobile learning is the ability to provide access to learning contents out of
the course time. Mobile learning management systems might be used to provide this. Additionally, mobile
learning contents are produced based on design principles for qualified interactions. Researchers suggest
that the duration of access time should be increased (Çelik, 2012). Moreover, determining and reporting
duration and number of the visit session in the mobile learning system are important (Sayın, 2010; Martin &
Ertzberger, 2013). At the same time, various technical regulations are proposed for effective learning through
mobile learning such as rapid and wireless internet network infrastructure, big screen size and mobile
applications in the native language of students, so that students will not be exposed to extraneous cognitive
load (Anderson, Franklin, Yinger, Sun, & Geist, 2013; Ozan, 2013; Royle, Stager & Traxler, 2014; Sur, 2011).
Being distractive, challenges in use and technical issues are seen as problems that have to be solved in mobile
learning (Gikas & Grant, 2013). There are implications and recommendations for implementation in mobile
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